King Arthur Knight's Tale feature 1

King Arthur: Knight’s Tale is an interesting turn-based tactical role-playing game

Neocore Games has announced King Arthur: Knight’s Tale, and released the game’s official announcement trailer. Based on the Arthurian mythology, King Arthur: Knight’s Tale is a turn-based tactical role-playing game; a unique hybrid between turn-based tactical games and traditional, character-centric RPGs.

King Arthur: Knight’s Tale will be a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.

Players will control a small team of heroes and fight grueling, but satisfying battles. Furthermore, players will choose from more than 30 heroes of 5 diverse classes and combine hundreds of skills and artifacts to assemble an efficient team. Players will also gather their own Knights of the Round Table and send them on knightly quests.

The game will have more than 50 unique points of interest on the Adventure Map, including 20 story missions and various side quests. These quests will take place on diverse terrains, from the dark castle dungeons to the forests of the Sídhe. Additionally, players can expect 7 enemy factions, more than 50 types of enemy units, and 10 incredible boss fights.

King Arthur: Knight’s Tale promises to use photogrammetry for its environments and high-quality mocap animation. The game will have a Physically Based Rendering system, and will utilize the DirectX 12 API.

Enjoy!

King Arthur: Knight's Tale | Announcement Trailer

24 thoughts on “King Arthur: Knight’s Tale is an interesting turn-based tactical role-playing game”

        1. After looking at what they wrote in the kickstarter darkest dungeon also seems to be another inspiration.

          Those are some of my favorite games.

  1. Looks really cool. Clearly Heroes of Might and Magic inspired.

    After HoMM3 every game was a fail because of Ubisoft so there is definatly a need for this kind of game.

  2. it is physically impossible for a turn base game to be interesting.
    everything about turn base combat system is exact opposite of fun.

    1. Couldn’t have said it any better. Everytime i see a turn-base style game i wanna puke. I think it’s lazy game development.

      1. don’t get me wrong, I enjoyed xcom games and dos2 but they would have been so much better with a real time tactical combat system with pause. these days I just wouldn’t touch anything with that garbage tedious combat mechanic.

          1. not even a bit. you have the ability to pause or not and when you do you can unpause anytime you want.
            in turn base “games”, you have to sit and watch a robot play and waste your time and when it is your “turn”, everyone is sitting and watching you like good boys doing whatever you want to them. god forbid you miss or walk too much, you have to sit and watch a robot waste your time for another half an hour again until it’s your turn. how in the hell is this fun in any way?
            this system tries so hard to be exact opposite of anything that remotely resembles fun, it’s just rytarded as hell.

  3. Looks cool, gonna look out for it on Steam. Ever since Divinity 2 I’ve been looking for another similar game.

  4. I don’t see why people are hating on turn based combat. Imagine if chess wasn’t turn based and in contrast if COD was turn based. different genres different application. Personally i love total war games. I own pretty much everything. Perfect mix of turn based and real time.

    Anyhow.. im interested. will sail the high seas and if worth it will buy.

    Edit: I didn’t see a date in the article. It is actually on kickstarter and they a December 2020 date mentioned there. So they seem to want some 140K in order to complete it. Or buy a small apartment. who knows. anyhow it looks like it might be finished in the next 3-6months or so.

    1. They have released tons of games before so I don’t think they will be getting apartments, this would get finished even if they somehow didn’t reach the goal.

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