Joshua Stark has informed us about his latest pacman game. The Pac-Man was created with Game Maker 8.1, GIMP, sfxr, cgMusic, Anvil Studio, and Solmire. A game created by one person then. Which reminds me a game I tried to create when I was at the university. Back then, I was obsessed with game development and wanted to… well… create a game. I got half-way through there as I made – using only OpenGL commands – a cube that could be moved and rotate in all directions, included some mountains, a tilled terrain and a dynamic light source. It was a pretty cool project, but I abandoned it for various reasons (one of them was collisions). Sucks, I know. I wanted to even add textures and bump-mapping. And wanted to code my own bump-mapping instead of using the available libraries. Oh how foolish I was back then. But anyway, it’s good to see a complete game from a single individual, so kudos to Joshua.
The Pac-Man indulges itself as a tribute to both the original game and the variations of it made throughout the years. With 70+ unique stages across ten different worlds, The Pac-Man provides a challenging arcade-adventure experience filled with contrived and uncontrived surprises around every corner. With a new system for how ghost AI operates and a large amount of interesting game elements, this is Pac-Man unlike ever before.
Those interested can give it a go by downloading from IndieDB.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."