ITTA is a new lovely pixel-art bullet hell game, coming to the PC in 2020

Glass Revolver and Armor Games Studios announced today ITTA; a pixel-art bullet hell from solo developer Jacob Williams. To accompany the announcement, the publisher released a new gameplay trailer that you can find below.

ITTA is a boss-rush style bullet hell title that follows a young girl, armed with her father’s revolver and guided by a ghostly cat. Itta explores a strange world inhabited by powerful cosmic beings – in search of answers, and peace.

Players must seek out the powerful beings locked away beneath this seemingly peaceful world and go toe-to-toe against them in harrowing battles.

As the press release reads, ITTA was born from Williams’ own life experiences, and invites players to fight for survival.

Jacob Williams said:

“I started designing ITTA in late December 2016 while staying in a psych ward. I was at the lowest point of my life. ‘Itta’ is Japanese for ‘gone’. It was to be a bleak, depressing game, with no hint of levity or hope.

Then, near the end of my stay, an older woman around 60 who had been there for the better part of a year approached me and gave me a goodbye present – a papercraft she had made earlier that day. As a reminder to myself I made her papercraft a prominent symbol in the game, dotted around the world. And as my outlook on life slowly began to change, so too did the game: I didn’t want ITTA to be devoid of light any more.”

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email