Here Is How Realistic BeamNG’s Soft Body Physics Solution Actually Is

CryEngine 3 physics
A lot of gamers criticized BeamNG’s Soft Body Physics Engine. Some of them thought it was ‘too floaty’ while others claimed that it was not realistic at all. Thankfully, Reddit’s member ‘VideoJugs’ has made a side-by-side comparison between a real crash and a digital crash from BeamNG’s tech demo. The crash – as you will see for yourselves after the jump – is pretty identical, so BeamNG has delivered.
Now we don’t claim that BeamNG’s physics solution is perfect. For example, we can notice a lot of clipping between the car’s parts and that some parts of the car shake after a crash. Still, keep in mind that this engine – and game – is still under beta phase, so things will get improved. For what is worth, though, BeamNG’s soft body physics is the closest we can get to the real thing.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email