Metal Gear Solid 2 Fan Remake

Here are what Metal Gear Solid Remake & Metal Gear Solid 2 Remake could look like in Unreal Engine 4 & Unity

In August 2019, we shared a clip from the bridge intro of Metal Gear Solid 2 in Unreal Engine 4. And thankfully, its creator, Erasmus Brosdau, has been working on expanding that clip. And a few days ago, Erasmus shared the first screenshots from the new 3D model for Solid Snake.

My guess is that Erasmus will remake the entire bridge sequence in Unreal Engine 4. Moreover, he will be taking advantage of real-time ray tracing. So yeah, even though Konami does not plan to release any remake of this classic MGS game, this fan remake will give us an idea of what such a remake could look like.

Furthermore, Maxime THOMAS LE DEORE has recreated the hallway sequence from the first Metal Gear Solid game in Unity Engine. Do note that this video features different 3D assets from the aforementioned MGS 2 Unreal Engine 4 Remake. As such, the Solid Snake 3D character model will be different.

Speaking of the first Metal Gear Solid game, Erasmus had also recreated its intro in Unreal Engine 4 back in 2018.

Now keep in mind that Maxime has made all the characters in 3D, rigged and animated them. He also edited the video with sound. As such, don’t expect it to be perfect. For instance, there are some minor animation issues. Also, some of you may not like the new 3D model for Solid Snake.

Still, we believe that these fan remakes are really cool. Thus, go ahead and enjoy the following video, and stay tuned for the Metal Gear Solid 2 Unreal Engine 4 video!

Metal Gear Solid - Hallway cutscene remake

9 thoughts on “Here are what Metal Gear Solid Remake & Metal Gear Solid 2 Remake could look like in Unreal Engine 4 & Unity”

  1. Konami can assign its MGSurvive developer to Remake classic MGS titles in the Fox engine. Starting with MGS1 or MGS3. Fox Engine was primarily designed for MGS.
    On the other hand, Konami can contact other capable devs who are more keen on the franchise to develop further MGS games? Like the recent CDPR designer’s MGS artwork. Imagine for example how good MGS6 would be, if done by CDPR. The impressive REDEngine based visuals and story complexity.
    Or if Konami can’t plan out the future of MGS, just sell the IP to Sony. They’ll do a whole better job at it.

  2. That David Hayter’s voice will be missed forever. I can’t stand the voices in phantom pain and the game seems very boring with the missions and motherbase. I’m still at 5% and I’m finding it so boring.

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