As we’ve already said, Activision and Bungie showcased the PC version – alongside the console version – during the Destiny 2’s gameplay premiere event. And below, you can find the graphics settings that were available in that early build.
This may be an indication of the graphics settings that will be available in the final build of the game, though Bungie may remove or add even more options.
In this early build, those who attended Activision’s event could adjust the quality of Graphics, Texture Anisotropy, Ambient Occlusion, Motion Blur, Anti-Aliasing, Textures, Foliage, Environment, Character, Shadows, Depth of Field, Foliage Shadows, Lighting Shading, Local Light and Wind Impulse.
Kudos to Konstantinos for informing us and YouTube’s ‘Arekkz Gaming’ for revealing the settings!

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And also it has the option to wipe out your wallet with cash grab Dlc this game.
Yep. Wait a year or two until there is a complete collection.
Hopefully they add the option to disable the chromatic aberration.
There is little to no fun in playing dead games way past the excitement of the novelty, and this happens order of magnitude faster on PC because there is an infinite amount of choice and people care little about AAA games comparatively.
Everyone will be starting from 0 in this game, in 2-3 years the only people playing would be the hardcore fanboys with level 999 characters who know every single thing about the game, which will either result in you going through matches way too easily (even with level scaling) or in people getting salty over you being a newbie.
Exactly, who the f waits 3 yrs to play a mp-only game when the population is dwindling(not saying it will, who knows it could still be big idk).
I have it set on ” don’t care” and it’s been great so far
This looks like another paper-thin grindfest.
Right? I bet it sells like hotcakes.
No FOV and no option to turn of mouse acceleration which I would bet a console port like this will feature.
I’m sure we can hack the FoV or they will add it. How many games these days have mouse acceleration locked on? None?
Tons. Most console ports have weird smoothing or negative acceleration effects on mouse input. They dial it back until normal users playing singleplayer may not notice it, but a multiplayer FPS player notices these things. The technical explanation is that mouse input in just about all console ports has leftovers from analog stick input code messing things up. Devs craft the way they handle the player camera around controller input from day 1, mouse input is an afterthought until shortly before release and it’s too late to do it properly in the middle of crunch time to get the console version done so it doesn’t get done properly.
An FOV option has already been confirmed by the developer. Though, even if it were in the current build it may simply be under Display settings instead.