Ninja Theory has announced that Hellblade: Senua’s Sacrifice has sold one million copies worldwide on all platforms. Hellblade: Senua’s Sacrifice released on August 8th, 2017, and it took Ninja Theory almost a year in order to pass the one million milestone.
#Hellblade has just hit 1 Million unit sales across #Xbox #PS4 #PC! 🎉
Thank you all for your support!
Save 40% #SteamSummerSale
👉https://t.co/sPelK8kkDn pic.twitter.com/e56qSmPDQn— Ninja Theory (@NinjaTheory) June 22, 2018
Hellblade: Senua’s Sacrifice has been created in collaboration with neuroscientists and people who experience psychosis and aims to pull you deep into Senua’s mind. The game is set in the Viking age during which Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
It’s also worth noting that the game is 40% off during the Steam Summer Sale and you can get it for 17,99€.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I’m really surprised it sold that many copies, the game was surprisingly well made to be despite it being a bit on the short side. The whole mental illness while playing a schizophrenic character was pretty interesting considering it’s usually not actually done in a true way as to how the illness is in real life and portrayed in the game.
Usually a character is just labeled as such without the proper way of showing it.
I never understood why people hate DRM. It never affected me in any way in the past, when buying a game legally. I’m pretty sure the “rumor” that it affects game performance has also been debunked.
It’s probably because don’t own any disc copy of Splinter Cell Chaos Theory or anything using outdated DRM that microsoft is now actively blocking for security reasons.
StarForce 3.0 DRM is incompatible with Windows Vista or higher…
That’s an issue with specific (and poor) implementation, not something inherent to Denuvo. Case in point, we’ve seen games were Denuvo has been removed and the difference in performance post-removal has been basically negligible.
Incidentally. poor implementation is something that can happen with any third-party tool implementation (there have been games in the past that had the same issues with Steamworks, falsely attributed to Denuvo and proven untrue when it was patched).
Whenever you introduce extra third-party layers you have potential to adversely affect the performance of a game, but the extent to which that happens (and whether it is significant) depends.
To date, we’ve still not seen proper proof that DRM does or doesn’t work. Yes, we’ve seen games that sell well without it, but we’ve also seen games sell well with it, too (and vice versa).
Until we see an example of two equally well received games with equally good consumer perception with equally proportioned PR campaigns or comparable style/genre/popularity and equally good optimisation… but with disparate sales (or lack thereof) between the one of the former/latter being DRM-free and the other not, we simply have no point of comparison.
To date, I’ve not seen anything like that.
Would’ve sold more if it had a battle royale mode.
Should i get this ?
hmmm i’ll check it out. Sad that it might not have delivered on the story side.
“I would also add if you know somebody that is affected by mental health issues”
Eh, if you want to literally dive into the brain of mental health patients, Psychonauts is the ticket. It’s actually a game, and fun, this is a dreary walking simulator.
Damn, you are quite stupid.
Of course. I can see why some people love the game, but I’m just not one of them.
I think Gone Home and FIrewatch are better walking sims because you actually do some exploring. Even though it’s linear someitmes in Firewatch, you don’t feel like it is, you feel like it is open. Here in Hellblade, linearity isn’t as much a problem as scriptedness.. I don’t dislike linear games, hence why I enjoyed the new Wolfenstein games, because once you take control of your character, you have uninterrupted gameplay until the end of the mission. I can dig that, and I don’t mind being shown a cutscene between missions. But what I dislike about games like cod and Hellblade is that it simply loves taking control away and you have no sense of exploring in a walking sim, which puts me off..
Gone Home was actually interesting until the ending which made it lame.. And honestly as for the puzzles in Hellblade, they were just infuriating for me that now n then I got impatient and Youtubed for the answer. I don’t feel any worse doing that, because I know my brain wasn’t challenged trying to solve those puzzles. So I disagree that it’s a walking sim done right.. But the lore and story is rich, and if you always wanted a game based on schizophrenia, then you got yourself a game that appeals to you. I definitely understand a niche fan following for this game, but this game is far from niche. It’s got multple goty awards, it’s being universally praised. That is why I think it’s overrated.
No contest, Unreal Engine games always look best, when the developers know how to use the engine to the fullest. Even when sometimes other engines look more photorealistic, UE still looks better visually, can’t quite figure out why.
I agree about the gameplay.
???
That game was a big disappointment…
Reminds me of the developers of Armello.
We support GOG, DRM free FTW, they said…so long as you didn’t want any of the DLC because that was only coming to Steam.
While this game was a bummer I heard, I didn’t actually play it the graphics looked impressive from the demos. It at least made since for MS to acquire them for their first party titles, because they desperately need quality 1st party photo realistic visuals on their titles going forward with their next gen console and PC initiative.