Valve has released the first patch for Half-Life Alyx. According to the release notes, update 1.2 adds some new features and options. Moreover, it fixes a number of bugs, and brings some performance optimizations.
Going into more details, patch 1.2 adds an option to draw subtitles and captions to the spectator window only. It also adds full-featured support for left / right hand for movement controls, independently of left / right hand for weapon controls. Not only that, but it clarifies Height Adjust accessibility options.
Furthermore, update 1.2 improves discoverability of the Performance UI settings. It also adds better detection of low-memory situations.
As said, this patch also fixes some bugs. For instance, it fixes a UI issue where graphics settings would appear to drop from Medium to Low. It also fixes savegames where the SMG was missing parts of its model, as well as a number of crashes.
Naturally, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Half Life Alyx Update 1.2 Release Notes
- Added full-featured support for left / right hand for movement controls, independently of left / right hand for weapon controls.
To use this: Select Left / Right hand in the in-game UI, and then select the desired Weapon / Off-Hand bindings in the SteamVR controller bindings UI.
- Added an option to draw subtitles and captions to the spectator window only.
- Clarified Height Adjust accessibility options, and set better defaults across various controllers.
- Improved discoverability of the Performance UI settings.
- Added better detection of low-memory situations.
- Fixed a UI issue where graphics settings would appear to drop from Medium to Low.
- Fixed not being able to use Quick Back, Shift-Dash-Jump, and teleport feet rotation when Controller Turning was turned off.
- Also fixed a case where loading a left-handed savegame from the Main Menu could cause the player to lose ammo.
- Fixed savegames where the SMG was missing parts of its model.
- Fixed a number of crashes.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”