GRIP: Combat Racing, spiritual successor to Rollcage, releases on November 6th

Wired Productions and developer Caged Element today announced that GRIP: Combat Racing – a ferociously fast, futuristic arcade combat racer – will release on November 6th. Racers who pre-order through GameStop in the US will receive the exclusive Nyvoss Hex Paint Kit; the Vortex Rim Pack; and five pre-order exclusive vehicle decals.

Chris Mallinson, Game Director, said:

“We’re getting pretty excited as we near the finish line on GRIP. It’s been surreal to see this passion project evolve into the intense combat racing experience that players will soon be able to dive into.”

As the press release reads, GRIP: Combat Racing will see racers hurtling their way around 22 breath-taking tracks across a variety of hostile and foreign worlds, driving one of 15 armored cars – some swift and agile, while others are brutish and heavily armored. Players must be merciless; deploying a bristling arsenal of 9 outlandish weapons and power-ups to give them the advantage to take the lead against other fierce competitors. These weapons will allow players to not only target other cars, but also the destructible environments surrounding them.

Inspired by the Rollcage games of the late 90s and backed by a highly-skilled and accomplished team, which includes Rollcage programming veteran, Robert Baker, GRIP: Combat Racing celebrates the re-emergence of blindingly fast arcade combat racers, offering a true, wheel-gripping racing experience – where utter destruction serves one true purpose: be the first to cross the finish line.

Taking full advantage of the current generation of gaming hardware – and benefiting from the potential that comes with building on Unreal Engine 4, the game accelerates ahead of the racing crowd by offering players gravity-defying physics reaching speeds of over 767 mph – making it the fastest racing game on four wheels. Along with the breakneck speeds and intense action, players will generate countless unforgettable gaming moments – online or offline – with split- screen races and tournaments. Born of the age of street racing, and losing none of its cut-throat nature, it’s not enough to just cross the line in GRIP: Combat Racing; more important is how you got there and how much destruction you have unleashed upon your rivals along the way.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email