Graphine’s Texture Streaming Middleware Will Bring Ultra-High Quality Graphics To VR at 90FPS

Graphine announced today that it will  be bringing movie-like graphics to real-time, be it games or VR experiences. As the press release reads, this accomplishment is made possible by Graphine’s advanced texture streaming middleware ‘Granite SDK’.

Granite can handle ultra-high quality 3D scans and hand painted objects or characters that are commonly used by VFX studios. Even at this ultra-high quality, the greatly optimized SDK supports 4K screen resolutions at 90 frames per second for an extremely detailed Virtual Reality experience.

At the Game Developers Conference in San Francisco (March 4th – 6th), Graphine will illustrate this feat by showcasing the RISE VR DK2 Tech Demo created by the VR software developer Nurulize.

“The development of this project was led by Scott Metzger, a 15 year VFX industry veteran and Nurulize’s Chief Creative Officer. Scott is a pioneer in the use of 3D scanning for real-time visualization. His vision and attention to detail resulted in the RISE VR’s unparalleled photorealistic visual quality. The demo uses Granite SDK to handle the massive amount of HDR texture content to achieve this quality. RISE VR will be running in real-time at booth 101 on the GDC expo floor. A movie comparison between the previously offline rendered demo and the real-time rendered version using Granite can be found here.”

Over the last two years, Graphine has added essential features to their Granite SDK to support the aforementioned new level of visual quality in real-time applications. Granite was designed to handle very dense virtual scenes, both indoor as large open worlds and outdoor environments. The middleware allows 8 bit and 16 bit HDR textures, and easily imports UDIM content or large texture sets created with MARI or Substance Painter for example. Besides a stand-alone SDK, Granite is available as an easy-to-use plugin for Unreal Engine and Unity 3D.

High resolution Virtual Reality displays require a lot of texture content to reach the [AD1] highest possible visual quality. Granite SDK is built to handle just that, and, by limiting the performance impact, Granite can handle this at 90 frames per second rendering for the best possible Virtual Reality experience.

To further support the VR community, Graphine is now offering a prototyping subscription for its stand-alone SDK, as well as the Granite plugin for Unreal Engine 4.