GOW: Ultimate Edition – Developers Answer Community Questions About Multi-GPU, Freesync, FPS Counters & More

The Coalition’s Cam, Technical Director for Gears of War: Ultimate Edition on Windows 10, has answered some community questions about it. According to Cam, The Coalition will be looking at adding a FOV option and Freesync support. The team is still working on adding multi-GPU support, and they may include options to skip the startup movies , add a Vertical-Sync option, as well as options for Depth of Field and Film-Grain effects.

Here is the complete list of answered questions from Cam:

FPS Counters
I agree. I know there are some out there that already work with UWP. We’ll look into adding something until there is more support.

Population Indicator
We’ve discussed this internally, let’s see how our playlist changes work out and then we can consider further changes.

Custom Lobby List
I’ll talk to the team, again we’ll see how the playlist changes work out.

Push to Talk
We don’t have much space for more options on the controller, but we’re considering this. I think it’s a good idea.

V-sync
We all agree and are working with the platform team on this. The game is capable of much higher framerates than you’re seeing if your monitor is limited to 60hz.

Dedicated Servers and Other Game Modes
Gears absolutely uses dedicated servers. We will look at what’s happening and make sure all the game modes are working correctly. The playlist changes will help here.

EXE File
Gears does have an exe file. However, it’s run through the windows app container. The gaming community has given lots of feedback in this area and I’m sure it’s being heard.

VRAM Issues
The texture changes we’ve made will help with this.

For REDxBARCHETTA specifically, your 290X should get a 12-16% performance increase with the coming update. I will double check its performance numbers in 4K on Monday morning. We recommend the 390X for 4K, but the two cards are very similar (outside of VRAM). With our update, the Fury X will be much better at 4K.

Borderless Fullscreen
LegendaryDread has some good questions.
– Increased video requirements: We create our swap chain differently in UWP to manage this. Extra VRAM pressure generally comes from other things you’re running on the system and can affect us, this is the same in exclusive full screen.
– Multi GPU: There is no limitation here. We are working on adding mGPU.
– Strictly enforced V-sync: We are working with the platform team

Update Timing Clarity
The update is coming next week. I’ll continue to update the main post with what we’re working on.

Connection Issues
@Wake up NE0 – I’ve alerted our ops team and they are looking into your issue.

15 thoughts on “GOW: Ultimate Edition – Developers Answer Community Questions About Multi-GPU, Freesync, FPS Counters & More”

  1. lol Nvidia did a Dev Diary last year at E3… This is so full of BS. Look it up on f’king youtube. They did not do jack for PC user’s. MS puppets. Nothing more nothing less. And now they are going to fix everything they were to lazy to fix on PC since it always was about Xbox1 DX12. And what do PC user’s get? lol DX9 with a DX12 wrapper and no AO under DX12 other then them being lazy and getting a gameworks license at the last minute. lol

  2. They should’ve done ALL THAT before the actual launch. I’m sick and tired of devs relying on patches to fix their crap. Most of the gamers will play a new game 40-50hours then move on to something else so it the game gets patched 4months from now, well in many gamers library, the game will already be dead buried.

    I miss the good old nintendo/snes/n64 days where you couldn’t patch. Devs had to release an ACTUAL working game with all it’s features properly working.

    Jeez, they don’t learn.

  3. “Push-to-talk
    We don’t have much space for more options on the controller, but we’re considering this. I think it’s a good idea.”

    That is a terrible excuse. This isn’t the Xbox, this is Windows, we have keyboards and mice.

    1. I been doing push to talk for ages… lmao … They must have just downloaded TS for the 1st time…

  4. I bought this game on a lark knowing there where going to be limitations due to the distribution platform, I considered $30 not to be too much and to use it as a test case as to whether I would buy other games from the Windows store.

    On day 1 I was not happy, even knowing the problems w/ gysnc /multi gpu the big problem was performance.
    But they have been patching it and my peformance improved to the point where I am playing over 60 fps at 1440p with all options turned to max except textures which are at med.
    Their high texture setting is really for 4k, while medium is 1440 and low is 1080. I find that a bit ambitious on thier part but after adjusting I’ve got a great looking game that performs well.

    To help clarify a couple things as an actual owner:

    It runs well for me

    Has really nice graphics

    Does not support sli yet

    Does not support overlays like afterburner

    Does support Nvidia’s share overlays – including fps counter

    Needs optimization for its multiplayer

    Works when not connected to the internet

    Does not require any type of sign in, or launch of any additional programs, only the game executable.

    Does not show up in Nvidia Experience

    Does have an option to unlock framerate

    Overall I’ve gone from never wanting to purchase another Windows store product again to being cautiously optimistic. If they can add in multi gpu support then I will be satisfied.

      1. Sure, its wierd hearing someone call me by actual name online haha,
        but
        Specs:
        Sli 980’s (only 1 card utilized at this point)
        i5- 4690k @ 4.1Ghz (slight OC)
        16 Gb DDR 3 Ram
        Installed on 256 Gb SSD
        Played on my
        27 in Acer Gysnc mon native res 1440p @ 144 hz

        Before the first patch was running into stutters at 1440p and 1080p
        Now runs smooth at 1440p

        1. Thanks for the info 🙂 I’ll wait another patch or two before trying it on my 4790k/390 combo (1080p @ 60).

    1. >Their high texture setting is really for 4k, while medium is 1440 and low is 1080.

      I really wonder where this is came from, that you need bigger textures for higher resolutions. 4K monitors have higher pixel density, which means textures will look better in 4K than in 1080p, not worse.

      I have a pretty good guess that consoles run the game with High textures, which means they managed to run it with 6GB of hybrid console memory, and yet, you’re saying that you wasn’t able to run it decently with 16GB of RAM and 6GB of VRAM? What kind of textures are they? And most importantly, what kind of configuration do you think you will need to run this game in 4k with High textures, considering that 4K will take another huge chunk of video memory?

      This is a really shoddy port made on UE3.5 that doesn’t even look as good as modern titles. There is simply no justifications for these requirements on PC.

      1. I have 980’s that 4GB of Vram. From what I seen from people with 980ti’s they’ve been able to run 4k textures. With Dx12 sli though one of the cool possibilties is the shared mem pool in multi gpu configurations which would give me 8gb’s of VRAM, its possible but I havn’t heard of any devs that have implemented it yet.

  5. “Push to Talk

    We don’t have much space for more options on the controller, but we’re considering this. I think it’s a good idea.”

    Hm. If only PC had some sort of input device which has many buttons. Nah what a silly idea.

  6. Push to Talk: “We don’t have much space for more options on the controller, but we’re considering this. I think it’s a good idea.”

    Wait! This is a PC game we are talking about?

  7. Wow at the push to talk part.. -_-

    Heck, my mouse alone has more buttons than a stupid controller. I wont
    even mention anything about my keyboard with a ton of extra keys. Worst excuse ever.

    Does he know we are talking about the PC version? LIKE AT ALL?

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