Gods Will Be Watching – Update Brings New Difficulty Setting & Option To Remove ‘Elements of Chance’

Deconstructeam and Devolver Digital have released the “Mercy Update” for the indie thriller Gods Will Be Watching on Steam, Humble and GOG, bringing sweet relief to those gamers that found the harder paths through the game a bit too hard. The update to the critically lauded title brings new challenge settings that adjust the game’s overall difficulty and a new option to remove the element of chance from decisions made throughout the game.

Deconstructeam designer Jordi de Paco said:

“The team is very happy with the release of Gods Will Be Watching and the reception of the intense challenge we set out to deliver, but we’ve also been listening carefully to all the feedback, and we want to make the game as accessible as possible to every kind of player. The Mercy Update is the result of our team’s discussions with both fans and critics, refining the game and creating new settings that allow more gamers to experience Gods Will Be Watching at a comfortable challenge level.“

New challenge settings range from Original Mode, which keeps the game’s full difficulty intact, to a new Puzzle Mode that removes all elements of chance and Narrative Mode for gamers looking to just experience the story with minimal obstacles to success.

Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face intriguing puzzles and tough decisions that will affect their entire crew’s wellbeing. The game was criticized for being extremely hard and random, and this update (that will be auto-downloaded from Steam) aims to fix these reported ‘issues’.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email