ATLUS today announced God Mode, a new third-person shooter set for official release in North America in early 2013 for PlayStation Network, Xbox Live Arcade, and PC. Developed by Old School Games, a new studio working in close collaboration with Saber Interactive, God Mode brings together a visceral shoot ’em up with elements of an RPG, all set in a humorously dark view of the afterlife.
Players take on the role of a descendant of an ancient god who is turned mortal when his family is banished from Mount Olympus. Each is tasked to battle through the Maze of Hades in the underworld to seek redemption and reclaim their place in the pantheon. Priced at $9.99 MSRP, God Mode fulfills Old School Games’ goal of delivering high quality, low-cost downloadable titles in an effort to change people’s perceptions of what digital games can truly offer.
Tim Pivnicny, Vice President, Sales & Marketing, ATLUS said:
“At ATLUS, we’re constantly looking at ways to broaden the scope of content we deliver to our fans and God Mode presents another high-quality product in our line-up, delivered at a price point that will appeal to a wide range of gamers. We’re introducing an exciting third-person shooter that looks like a retail product, tied together with gameplay features and cooperative play like no other downloadable title has done.”
God Mode promises to combine non-linear gameplay, fast and frantic shooting, hordes of on-screen enemies, and stunning visuals. The game hosts a single-player mode, as well as online and offline (via LAN) co-op play with 1-4 players. In addition to accessing more than 11 different weapons for battle, players are also equipped with a special ability fueled by Rage, which is gathered by amassing kills.
Players can choose from several different powers ranging from offensive, to defensive, to support; all of which can be upgraded. A series of in-game modifiers known as Tests of Faith alter gameplay on the fly and ensure that matches rarely-if ever-play out the same way twice. Each character is fully customizable, both in appearance and equipment, which evolve throughout the game. Gold and experience are accrued by players in a reward system to unlock new weapons and unique, powerful abilities, both of which have the option for further upgrades.
Enjoy its announcement trailer below!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”