Gigantic to be shut down on July 31st

And another one bites the dust. Perfect World Entertainment and Motiga have announced that Gigantic will be shut down on July 31st. Gigantic was free to play and pits teams of five heroes—each with a massive guardian monster—against each other in explosive battles across a variety of fantasy battlefields.

The game promised to combine intense combat with strategic map control, and the first team to defeat the enemy guardian seizes the battlefield and wins the game.

According to the companies, the current state of the game has restricted options for further progress and relevant content updates.

“Discontinuing Gigantic was not an easy decision. The game is a unique and exciting experience that captured many hearts and minds. Unfortunately, it did not resonate with as many players as we’d hoped. Over the last several months, the teams at Motiga and Perfect World looked into viable options to sustain Gigantic. However, the current state of the game has restricted options for further progress and relevant content updates, and delivering basic features while also fixing long-standing issues was more complicated than expected. Despite our best efforts, we were unable to find an impactful solution that would help Gigantic break through in a crowded market.”

Perfect World Entertainment and Motiga have disabled the purchasing of Rubies and Hero Packs, meaning that all Heroes will be free (until the game is shut down). Currency will still be rewarded in-game, and any Crowns or Rubies gained by an account will remain available to purchase Shop items at discounted prices.

And that is that!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email