Mike Rayner, technical director for The Coalition, has revealed some interesting details about the PC version of Gears of War 4. According to Mike, Gears of War 4 PC will feature an unlocked framerate, will support v-sync, will sport higher quality textures and will take better advantage of multiple CPU cores.
As Mike told Eurogamer:
“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”
Here are some of the game’s PC features:
- Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view – including ultra-wide).
- Increased texture resolution (up to 4K resolution for select texture groups).
- A benchmark mode.
- Full keyboard/mouse input remapping (including cover/run and roll split).
- Far more comprehensive video settings.
Regarding the video settings – that are said to be more comprehensive – Mike had this to say:
“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control. Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”