Gears of War 4 – PC features unveiled, framerate will be unlocked

Mike Rayner, technical director for The Coalition, has revealed some interesting details about the PC version of Gears of War 4. According to Mike, Gears of War 4 PC will feature an unlocked framerate, will support v-sync, will sport higher quality textures and will take better advantage of multiple CPU cores.

As Mike told Eurogamer:

“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”

Here are some of the game’s PC features:

  • Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view – including ultra-wide).
  • Increased texture resolution (up to 4K resolution for select texture groups).
  • A benchmark mode.
  • Full keyboard/mouse input remapping (including cover/run and roll split).
  • Far more comprehensive video settings.

Regarding the video settings – that are said to be more comprehensive – Mike had this to say:

“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control. Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”

44 thoughts on “Gears of War 4 – PC features unveiled, framerate will be unlocked”

      1. In reality Witchers would have zero moral issues about steroids. They take anything that would give them an edge. .

    1. My thoughts exactly when I read that.

      “Don’t you just love it when you see something that used to be considered “baseline” marketed as a “feature” “because PC.”?”

      1. This is becoming a thing these days when you look at all the big AAA publishers from EA to Ubisoft to MS. The whole lot of them are trying to get in bed with PC thanks to the sales data and booming popularity, to make them think they are “with it” has them thinking it;s cool and updated to tell us that the standards we’ve had for years are now considered “bonus features”.

        Then I look at devs who don’t pull such childish trite as just listing what was always a given and not making a huge deal out of something we’ve known and had for years.

  1. WOW, its now news for UWP games to have pc features that have been used for years XD. By the way were calling unlocked fps features now microsoft? Also what do they mean by DYNAMIC resolution do they mean the resolution rescale in quantom break or the dynamic resolution used on the xbox one?I mean just call it native resolutions its better then dynamic.

    1. Dynamic is the same one they use on Forza Horizon(I think).
      When you framerate starts to go bad the game changes scale the resolution on the fly to keep things steady.

  2. “Single-player will not be locked to 30 fps on PC.” – So will it be locked to 24 fps for most iconic cinematic experience?

    And multi-player WILL be locked to 30 fps?

    Warning: Numbers and questions overload.

    Please standby.

  3. – legendary gameplay – check
    – great graphics (DirectX 12 exclusive) – check
    – newest version of Unreal Engine 4.11 – check
    – single buy between PC and Xbox One – check
    – cooperation campaign for 4 players shared between PC and Xbox – check

    My PC is ready. For the first time I can play campaign with my friends on PC and Xbox together. Can’t wait for this game. I think that this game and Forza Horizon 3 will be breakthrough for DX12 on PC. After all gamers switch to Windows 10 there will be no more reason to use old and slow DX11

      1. No, but I want that some day all games use DX12 instead slow DX11. Are you one of that people who don’t want DX12 but want stay forever on DX11? We have some “DX11 fans” here on this site, they are always angry when someone say something good about DX12

        1. We don’t hate dx12 per se, its just that we question its exclusivity to windows 10 and the MS’s horrendous store. And before you say anything, don’t be quick to forget GFWL or dismiss the harm it did.
          Your comments seem more like an advertisement than an opinion. I don’t know about dx11 fanboys but, most of us support vulkan cause of its availability on all platforms, you are forgetting what it means to be a PC gamer.
          To be a PC gamer is to be free of arbitrary limitations enforced upon us.

          1. “We don’t hate dx12 per se, its just that we question its exclusivity to windows 10”

            I count at least 6-7 fans of Windows 7 and DX11. They always write that they want stay on Windows 7 forever and hate all DX12 games. You also write something about “Windows 10 exclusivity” but forget add that Windows 10 is free to all owners of old Windows 7, 8 and 8.1. So “exclusivity” dosn’t matter to anyone.

          2. “They always write that they want stay on Windows 7 forever and hate all DX12 games.”

            Not really we (as in people that support choice) want improvement in games and in technology overall and there is nothing wrong with DX 12, but when they start to make it exclusive to one OS their are limiting the users that can benefit from it.
            Microsoft will never get everyone on their exclusive OS called Windows 10.

            There is literally no reason for Microsoft to make exclusive, because Windows 7 and 8.1 are capable of running DirectX 12 if they want to.

            I mean Windows 8.1 was only 2 years old when Windows 10 was released. They did the same thing with DirectX 11.1 exclusivity for Windows 8.1.

            Microsoft just wants to control everything and that is what a lot of people don’t like. That YOU see it as HATING on DirectX 12, which it is not, that is your own wrong interpretation.

            “but forget add that Windows 10 is free to all owners of old Windows 7, 8 and 8.1. So “exclusivity” dosn’t matter to anyone”

            Also wrong. This “free” upgrade that you speak of is only available for a limited amount of time which by the way is going to end very soon. So you reason isn’t really true anymore. Most people that wanted to upgrade have done it already. Other people that still run a older version of Windows chose for it deliberately for their own reasons.

            So in the end Vulkan is the way to go since it supports multiple Operating Systems and it has can have the same performance as DirectX12 it just needs time. The DOOM game already proved what Vulkan is capable of. Microsoft just had more time with their API that’s why it had more time to improve.

          3. “There is literally no reason for Microsoft to make exclusive, because Windows 7 and 8.1 are capable of running DirectX 12 if they want to”

            There is literally no reason for Google to make Vulcan exclusive to Android 7, because Android 2.3 and Android 4.x are capable of running Vulcan if they want to. But Google choose to make Vulcan exclusive to Android 7

            There is literally no reason for Apple to make Metal (API like DX12) exclusive to Mac OS 10.11, because Mac OS 10.5 are capable of running Metal if they want to. But Apple choose to make Metal exclusive to Mac OS 10.11

            I really don’t understand why you hate so much Windows 10 – which is free upgrade. All others OS vendors done the same thing but people only hate MS. Its strange

          4. It won’t be a free upgrade anymore in less than a week, so you really should stop peddling that particular bullet point already.

            Also, comparing desktop OS’s to smartphone OS’s is really not a good idea, as Android & iOS both get a new numbered release (x.0) on an annual basis, a practice which is not standard on desktops. Likewise, there’s hardware restrictions that simply do not permit newer smartphone OS’s to run on the older hardware after a few years, etc. etc. etc.

            If you want to talk desktop; macOS (formerly OS X), which became a (real) “free upgrade” years ago has a split install base due to Apple’s habit of also releasing a desktop OS annually these days, with a lot of people still left on either last year’s, or the year before’s operating system, & so on & so forth. Because of this release schedule & their divided install base, Apple still supports multiple OS X desktop operating systems.

            There is no point in Apple supporting OS X 10.5 since they phased it out completely many years ago with OS 10.6, much like how Microsoft phased out Vista with Windows 7, resulting in there being no reason for anyone to want or expect Vista support on anything anymore.

            OS X 10.6, much like Windows 7 was from Vista, was a straight, clean, simple upgrade which just about every user went for because of exactly that, unlike Windows 8, 8.1, 10, & OS X 10.7 Lion, which was a mess, & remains controversial even today, years later (ironically, it’s quite safe to call OS X 10.6 Apple’s Windows XP, as even today it still has a dedicated install base that refuses to upgrade to anything else).

            The clunkiness of OS X 10.7 Lion i turn got people moving over to the better, smoother, leaner, meaner OS X 10.8 Snow Leopard quite easily, which became an OS many people were quite happy to remain with, even after the release of OS X 10.9 Maverick, & so on & so forth.

            Since you brought up Apple’s Metal API; You do realise that Apple’s PC gaming player base is minuscule, right? Going by the Steam Hardware Survey you like so much, only 3.32% of OS X users have Steam, even, so I can only imagine what minute, irrelevant amount the total % must be, really (pretty much why OS X ports are near-non-existent, basically). Which brings me to my point: Metal wasn’t made for the desktop OS X gamers, they just ported it over to OS X because they wanted uniformity in their APIs, & it was time to move on from OpenGL (which is what they’d been officially supporting until now). Metal was designed for the smartphone gamers, & it will always be, first & foremost, for them, not for the tiny % of OS X gamers that Apple doesn’t even give a sh*t about.

            As for why Vulkan isn’t available on Android 2.3 – Well, I admit I’m no expert, but if I had to take a guess, I’d say that it’s definitely got absolutely nothing to do with the fact that it would take time & resources to make an Android 2.3 version, which would benefit literally 1% of Smartphone users, since NOBODY USES ANDROID 2.3 ANYMORE. I agree on Android 4.4 though, as it’s only 2 years old – d*ck move. then again, the average Smartphone upgrade cycle is 2-3 years, so it rather makes sense, I suppose. I mean, “why bother?”

            To be fair, Microsoft has a far clearer support policy in regards to their Operating Systems, which I applaud, since with Apple it can always come sneaking up on you when you open a news site only to discover that “oh, my OS is no longer getting updated” just like that, but it doesn’t change the fact that technically, Apple supports far more OS versions than Microsoft, & it does so properly, for years. Windows 8.1 is 3 years old come August, & it got its final update 2 years ago. 1 year post-launch. That’s just disgraceful.

          5. I wouldn’t bother with him, his mirror argument below doesn’t hold weight but he’ll compare anything to suit his angle and negate any sort of fact or knowledge and brand it as “hating”.

          6. Since you seem to be a regular at IGG Games, can’t say I’m surprised. Stealing is all you know apparently.

          7. The way he writes and goes about it seems so artificial, like he wants to piss people off rather than having any sort of opinion. This only started around when there was more DX 12 talk and after he voiced his whole “steam has a monopoly” and yet here we are with him cheering and wanting MS and DX 12 to monopolize PC gaming. I’m pretty sure he’s a troll at this point who is allowed to troll and gets fed on a daily basis.

            PCgamer’s MS articles have the odd 1-2 MS die hard defenders who pop up all the time praising the ground MS walks upon while tossing Steam into their mirror arguments, as if they held any amount of weight to begin with.

            Don’t forget this guy doesn’t want Vulkan to win, he wants to think he’s awesome and that he thinks he’s right for everyone to go with what he thinks is the best rather than looking at what everyone else likes. That is the sign of both a troll and a fanboy through and through.

        2. Says the guy who hates on Steam, calls Steam a monopoly yet cheers and throbs for DX 12 and MS monopoly. Sheer irony right here.

    1. – “Legendary Gameplay” iLol’d – If it looked any more generic, it would be called Generic War 4.
      – “Great Graphics” iLol’d – Sure, for a console game, maybe. For a PC game? Not really impressive stuff.
      – “Unreal 4.11” – says who, & so what? We’re on Unreal 4.12.5 right now, & Gears 4 is launching in October, by which point we’ll probably be on either 4.13 or 4.14.

      You want to get hyped about them using a newer version of Unreal 4? Then get hyped for & hope that they update to Unreal 4.13 before they launch (assuming their precious Sh*tBox can even support it); “Unreal Engine beta release 4.13 promises significant improvements in Real-time global illumination and hard-body dynamics.”

    1. It just means standard v-sync. People enable it so they can prevent screen tearing in their game and for a more stable frame rate, hence the word “tearing”. Just because they added a new word to it doesn’t mean it’s a new feature at all.

      1. Well, they could at least call it anti-tearing. Right now, it sounds just plain stupid.

        Not to even mention that they spread false information by saying that VSync was just added to UWP, while in reality, it was there from the beginning, and an option to disable it has been recently added.

  4. Cant wait. I remember playing on a peasant friend house a lot of gow 3. Was a blast. I cant get out of my head that head shots sound fx. Crazy as a big F. I really dont get why the hate on this franchise. The combat system is top notch and if i recall correctly gears of wars was the serie introducing the cover system(dont quote me on that tho)
    On a side note i bought gow ultimate edition on my pc and refunded it a week later. The ammount of lag and lack of player was so bad. Really looking if crossplay is a yes, no, or maybe

  5. Please stop announcing “Unlocked framerates”. This shouldn’t be a “special feature” you dummies. It should be there from DAY1 cause every damn pc gamer expects a pc game to have unlocked framerate. Otherwise, why would we buy 500$ gpus and complete pc systems way over 2000$….?

  6. only thing i worried if i buy games on windows store.. will the store be closed like gfwl? and all my games gone?

    1. GFWL isn’t closed. The multiplayer service is still up and running. As for the store, it is closed to new purchases but existing purchases can still be accessed through the GFWL Marketplace client.

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