Galactic Civilizations IV

Galactic Civilizations IV Alpha now available in Early Access

Stardock has released an Alpha version of Galactic Civilizations IV into Early Access. As the all-powerful leader of a spacefaring civilization, the player must seek out new star systems and discover the exciting potential of the subspace realm.

The game takes the best of what the award-winning space 4X strategy sandbox game series has to offer and adds many new and exciting features while vastly increasing in scope and depth. Galactic Civilizations IV utilizes new features like AI characters, star sectors, ministers, central control, a much bigger technology tree, and more.

Because of the dramatic changes from previous Galactic Civilizations games, the early access program for Galactic Civilizations IV is starting at the Alpha phase rather than the more typical Beta phase, so that player feedback can be incorporated early.

Brad Wardell, CEO of Stardock, said:

“Great games are built on player feedback. We have always valued our community and encourage them to participate in the process as we develop new things. Putting Galactic Civilizations IV into an Early Access period during its Alpha phase allows us to hear what our players have to say now so we can deliver the best game possible later.”

Galactic Civilizations IV introduces sectors, which are connected through lanes that provide checkpoints and strategic interest. Each sector is like its own map, with several different solar systems contained within.

Players will need to assign governors and enact policies while also tackling big problems like pollution or crime on individual worlds they control. Citizens play a critical role with unique traits, specializations, and ideologies.

Lastly, a reworked combat system provides tactical depth with players waging epic battles across multiple turns. Oh, and several new alien races join the favorite classics from previous games, each of them with their own strengths and weaknesses.

Galactic Civilizations IV Announcement Trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email