Funcom and The Bearded Ladies remove Denuvo anti-tamper tech from Mutant Year Zero: Road to Eden

Now here is a pleasant surprise. Funcom and The Bearded Ladies have released a new patch for Mutant Year Zero: Road to Eden that, among other things, removes Denuvo. As such, this tactical XCOM-inspired game is no longer plagued by the controversial anti-tamper tech that a lot of PC gamers hate and boycott.

This latest patch also fixes a crash when returning to the dirty old man after finding his stashes, fixes all reported instances of crew getting stuck in levels, fixes a crash for rare chain lightning issue and improves mouse focus for multi-screen setups.

Furthermore, this update fixes multiple fixes. For instance it fixes an issue that made it impossible to throw grenades from the inside to the outside of train carts, an issue where player would lose an action point when being caught sneaking, an issue that would cause Zone Dogs to be stuck in midair when knocked off certain buildings, as well as reported instances of enemies shooting through walls.

As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below.

Mutant Year Zero: Road to Eden February 26th Patch Release Notes

STALKER TRIALS ARE NOW AVAILABLE

  • A series of challenging map remixes with leaderboards
    • Compete worldwide to see who is officially the best stalker.
  • Added dialogue for chest opening.
  • Additional options
    • Mouse sensitivity slider
    • Subtitle size slider
    • Motion blur slider

Major Changes/Fixes

  • Crash fix when returning to the dirty old man after finding his stashes.
  • Fixed all reported instances of crew getting stuck in levels.
  • Crash fix for rare chain lightning issue.
  • Improved mouse focus for multi-screen setups.

Medium Changes/Fixes

  • Fixed issue that made it impossible to throw grenades from the inside to the outside of train carts
  • Fixed issue where killing with a mind-controlled unit could cause the next unit to loose its turn
  • Melee attacks with possessed units now always cause the same damage as they would have being on the other team.
  • Fixed issue that allowed Tank Ghouls to charge cloaked units
  • Fixed issue where player would lose an action point when being caught sneaking
  • Fixed issue with molotovs thrown onto train roofs
  • Fixed issue that would cause Zone Dogs to be stuck in midair when knocked off certain buildings.
  • Fixed reported instances of enemies shooting through walls

Minor Changes/Fixes

  • Skull countdown icons removed from character portraits. Didn’t really work well and added clutter.
  • 25% Penalty removed from kneeshot
  • Melee health bars are now working correctly
  • Achievement fixes
  • DRM is disabled
  • Many other small fixes and tweaks

15 thoughts on “Funcom and The Bearded Ladies remove Denuvo anti-tamper tech from Mutant Year Zero: Road to Eden”

  1. I’ll never give praise to a company that removes this trash, after it’s been defeated, or they suffer poor sales. Nah, you don’t get any recognition for having failed, and taking a better path.

    GoG, or at the very least, no expiration date Denuvo server garbage, or get lost.

    1. These same devs were mouthing off to the PC gaming community as well about piracy and what not. now that denuvo has failed them, they want to look like they are doing us a favor. i swear these people love tasting their own foot.

      1. By expiration date, I meant the game itself. If DRM servers go down, your DRM’d game, is boned. GoG games have no DRM whatsoever. You can install and run them independently from any outside source.

        Sad news for the storefront though. No surprise though, as there are just too many stupid people out there that shrug their shoulders at being bent over by companies.

        1. GOG was never going to survive as it’s the obvious source for pirates. Where will you download your GOG library when GOG disappears?

          I agree that DRM such as Denuvo is bad for the consumer, but that’s purely down to the performance hit.

          1. You can download and store your entire library at any point in time. So, unless GoG intends to disappear at the drop of a dime, I’m sure everyone will have more than enough time to download the installers to whatever games they’ve bought.

            I’m not even going to touch the piracy topic, because that horse has been beaten so much, it’s a pile of glue.

          2. Where would I store my library? I have 267 games on GOG. Imagine if I had only purchased from GOG, I’d have ~2,260 titles to download and store.

            I’d have to rent cloud storage or buy another NAS, which has both an initial cost and upkeep. It’s smarter just to buy digital products from a company that has the infrastructure, the costs of which are spread over it’s user base.

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