Quake 2 RTX-new-5

Full path traced Quake 2 RTX is currently free on GOG for a limited time

Quake 2 RTX showcases what a fully ray/path traced game can look like. And today, we are happy to report that the game is available for free on GOG for a limited time.

For a limited time, you can acquire a free copy of Quake 2 RTX on GOG. Since this is a GOG release, the game does not also feature any DRM.

There is really nothing more to say. Quake 2 RTX looks glorious, even though its original version came out more than 20 years ago.

NVIDIA has updated the game’s materials so they can work with ray tracing. In addition, it implemented a full path traced renderer, and the game also supports DLSS.

It’s also worth noting that Quake 2 RTX can now run on both AMD and NVIDIA GPUs. After all, Update 1.5 added support for the new Vulkan extension. That patch also improved overall performance.

Since Quake Remastered has just come out, let’s hope that NVIDIA will overhaul it with a Ray Tracing Patch.

Have fun!

Quake II RTX - Trailer

18 thoughts on “Full path traced Quake 2 RTX is currently free on GOG for a limited time”

  1. Cool now i need a RTX card that is not sold at a ridiculous price….gotta wait 2 years.
    PS: i know you can launch the game without the raytracing effects….may as well play the original then.

    1. You still can launch it on your GTX 10xx series… Im experimenting with magpie yesterday on my GTX 1060 6GB and then scale the tiny 640*360 windowed into 1920*1080 fullscreen with FSR with default RayTrace renderer, and Im stoked on how acceptable it looks with almost stable 30 FPS all of the time.

  2. Very disappointed that the Quake remaster didn’t extend to this level. We got a 25 year old title remastered to look like a 24 year old instead.

    1. It was previously the full version. Now it’s similar to the Steam version (it includes the 3 levels from the shareware version).

    1. It’s full game plus 3 shareware levels that previously didn’t included. Thats what I can catch from the gog.com

      1. No, it is just the shareware levels. If you want all of the Quake II content, you have to buy Quake II and copy its data files into the Quake II RTX directory. This is NOT a free for a limited time offer. This is literally a free engine for Quake II which you can also download from its Github repository. As usual John is an idiot who doesn’t understand what he writes about.

  3. Tried it out. Had to upgrade nvidia drivers to 471.something and can’t wait to find out which games that particular driver breaks. “WHQL” certified of course -.-
    Rendering a resolution around 720p I get 45+ fps on a GTX 1060 if I turn the less important features off and just keep “low GI” and 1 reflection/refraction bounce. Unfortunately the game itself is garbage. There’s a delay when shooting and if you get too close to an enemy your bullets will literally not hit him. Was Quake 2 always this bad or did this port break some things? Another flaw is the ridiculous number of redundant guns that makes it impossible to bind things to sensible keys. And then more binds to activate items or whatever. Terrible control scheme, absolutely awful, peak 90s “simulator” design which is totally out of place in an arcadey, fast shooter. More buttons better, they thought. I’m glad the dominance of consoles and their controllers ended that horrible tradition on PC long ago. One of the few good aspects of the 2000s.

  4. I know more than one dev who will be happy the day they can get this light/shadow etc automatically due to raytracing without having to fake and bake it like they have to with raster…. that said i personally suspect its 10+ years away

  5. Quake II RTX definitely does NOT support DLSS. They actually can’t, because of GPL issues. Please remove that from the article.

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