Forza Horizon 5 screenshots-7

Forza Horizon 5 will only feature Ray Tracing in ForzaVista, will not support mods

During yesterday’s livestream, Playground Games revealed some additional details about the Ray Tracing effects of Forza Horizon 5. According to the team, and during gameplay sequences, the game won’t have any Ray Tracing effects.

Now while the game won’t have RT effects during gameplay, it will have Ray Tracing reflections in ForzaVista. In case you weren’t aware of, ForzaVista is the game’s Vehicle Viewer (think of it as a PhotoMode). The only RT effects that will be present in ForzaVista will be ray-traced reflections. Thus, you should not expect any additional effects like ray-traced shadows, ray-traced global illumination or ray-traced ambient occlusion.

Additionally, the team confirmed that the game won’t support mods. As such, Forza Horizon 5 will not allow users to modify game files in any way.

Lastly, Forza Horizon 5 will support cross-play and cross-saves between PC and Xbox consoles.

The game will release on November 9th.

You can find the first official screenshots and the E3 2021 gameplay trailer here and here, respectively!

24 thoughts on “Forza Horizon 5 will only feature Ray Tracing in ForzaVista, will not support mods”

  1. FH4 “standard” reflections are already state of the art beauty. RT reflections in ForzaVista mode is good enough.

    Maybe someone will mod the game on PC to enable RT reflections during races. That would be dope!

    1. Even without raytracing game will need at least 2x faster hardware than Forza Horizon 4. Just look at expected performance targets on Playground website:

      Forza Horizon 4 – native 2160p 60 fps on Xbox Series X
      Forza Horizon 5 – native 2160p 30 fps on Xbox Series X

      New game looks much better than FH4. Environment looks amazing but you need pay a cost of all those improvement. We talk about 12 TFLOPS RDNA2 graphics card rendering game at 30 fps. For 60 fps with this level of details you will need 24 TFLOPS of RDNA2. This is more than RX 6900 XT which have 23 TFLOPS of RDNA2.

      And those numbers are without raytracing. There are no existing GPU that can push this level of details at 60 fps with additional raytracing

        1. 1. Still Forza Horizon 4 run at constant 60 fps so real performance was above 60 fps and capped to 60. New Forza Horizon 5 use more detailed environment but is capped on this hardware to 30. So game need 2x faster hardware than FH4.

          2. Game also will use more video memory than FH4. All those better textures are not free. Game will be optimized for 16 GB of GDDR6 (320-bit) of Xbox consoles. So probably Radeon GPU with 16 GB will be better choice than Nvidia with only 8 GB.

          There are no existing hardware that can push this game to 60fps with raytracing

        2. 1. Still Forza Horizon 4 run at constant 60 fps so real performance was above 60 fps and capped to 60. New Forza Horizon 5 use more detailed environment but is capped on this hardware to 30. So game need 2x faster hardware than FH4.

          2. Game also will use more video memory than FH4. All those better textures are not free. Game will be optimized for 16 GB of GDDR6 (320-bit). So probably Radeon GPU will be better choice than Nvidia.

          There are no existing hardware that can push this game to 60fps with raytracing

    2. I don’t know. With so much action in Horizon with the high amount of detail you would need a pretty insane GPU to keep up with all of that.

        1. it’s because nvidia ai really adds stuff to the image while the amd software stretches and corrects on per pixel basis or some such there’s an article about it . they’re not even near the same thing.
          just another and workaround. thata the only thing I don’t like about the new Xbox is that they’re all in on amd. and and units no matter what run hotter and draw at least 25%more power and volts than Intel or nvidia.

    3. Even without raytracing game will need at least 2x faster hardware than Forza Horizon 4. Just look at expected performance targets on Playground website:

      Forza Horizon 4 – native 2160p 60 fps on Xbox Series X
      Forza Horizon 5 – native 2160p 30 fps on Xbox Series X

      New game looks much better than FH4. Environment looks amazing but you need pay a cost of all those improvement. We talk about 12 TFLOPS RDNA2 graphics card rendering game at 30 fps. For 60 fps with this level of details you will need 24 TFLOPS of RDNA2. This is more than RX 6900 XT here which have 23 TFLOPS of RDNA2.

      And those numbers are without raytracing. There are no existing GPU that can push this level of details at 60 fps with additional raytracing

    4. There are no “standard reflections”. The game uses cubemaps for it’s reflections which are already a pretty low resolution. Thing is you don’t need it as much because of the high speed in game. And you cannot simply mod a raytracing effect lol! Raytracing implementation needs access to the engine source code because you need to build an HBV (Hierarchy Bound Volume) along other API’s and engine lighting implementtions! Only thing for the lack of RT in FH5 is the dated engine , the last gen support and the high CPU + RAM needed for HBV traversal calculation because of the sheer scene density due to photogrammetry used. The GPU is not an issue!

    5. Screen space RT can be modded in as we have seen many times now, but it’s no where near as good as the real thing.

  2. Great news for all PC gamers – Tod Howard (lead of all Zeni-Max studios) confirmed that all games from his studios like Bethesda, Machine Games, ID Software will PC and Xbox exclusive. This will allow create games better optimized for DirectX Ultimate

    “Pick a side’ meaning… PlayStation? Is that what you mean? Well.. a little bit. You don’t ever want to leave people out, right? But at the end of the day, your ability to focus and say, this is the game I want to make, these are the platforms I want to make it on, and being able to really lean in on those is going to make for a better product. By focusing on those platforms, you really get to lean in a lot on making it the best it can be for those systems

  3. Great news for all PC gamers – Tod Howard (lead of all Zeni-Max studios) confirmed that all games from his studios like Bethesda, Machine Games, ID Software will PC and Xbox exclusive. This will allow create games better optimized for DirectX Ultimate

    “Pick a side’ meaning… PlayStation? Is that what you mean? Well.. a little bit. You don’t ever want to leave people out, right? But at the end of the day, your ability to focus and say, this is the game I want to make, these are the platforms I want to make it on, and being able to really lean in on those is going to make for a better product. By focusing on those platforms, you really get to lean in a lot on making it the best it can be for those systems

    https://uploads.disquscdn.com/images/96b782057ce538f61a1ca1356421bae05c13bb84875fc6c897dc0388257a89f3.jpg

  4. No support for mods
    No support for VR
    No meaningful support for RT

    What kind of peasantry is this?

  5. Now while the game won’t have RT effects during gameplay, it will have
    Ray Tracing reflections in ForzaVista. In case you weren’t aware of,
    ForzaVista is the game’s Vehicle Viewer

    lol

    1. I have made the switch to 144hz only very recently and I can’t understand how I lived without this all of my life. lol

  6. Did anyone expect RT in FH? RT is very computationallly expensive, even top of the line pcs would struggle to reach acceptabpe framerates with RT in a game like FH

    Regarding mods, again no news here
    How many online games use mods? It would cause desync between players, or require mod servers that would be completely unfeasable given the variety in mods and number of players. There’s the point about player-only cosmetic mods, but what is the point honestly? There’s livery, body parts customization and different cars already

Leave a Reply

Your email address will not be published. Required fields are marked *