Forza Horizon 5

Forza Horizon 5 runs with 70-80fps on NVIDIA RTX 3080 in 4K/Extreme Settings

Forza Horizon 5 is now available to those that have pre-ordered its Premium Version, and some benchmarks have surfaced online. Like its predecessor, Forza Horizon 5 comes with a built-in benchmark tool. And as we can see, the NVIDIA GeForce RTX3080 can run it with 70-80fps in 4K with Extreme Settings.

Forza Horizon 5 is a brand new open-world racing game. In it, players will explore the vibrant and ever-evolving open-world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars.

Additionally, Forza Horizon 5 will take advantage of photogrammetry. As such, players can expect highly detailed textures for most surfaces.

As we’ve already reported, Forza Horizon 5 only features Ray Tracing in ForzaVista. This basically means that the game won’t have any Ray Tracing effects while playing. Moreover, the game will not officially support mods.

Microsoft has not provided us with a review code. However, we’ve already purchased the game, and we’ll be able to test it once it releases on November 9th.

Enjoy!

Forza Horizon 5 - PC 4K Performance with RTX 3080 & 3070 (all 6 presets)

28 thoughts on “Forza Horizon 5 runs with 70-80fps on NVIDIA RTX 3080 in 4K/Extreme Settings”

  1. Amazing engine, and amazing optimization the devs know what they are doing.
    Fable from them on they engine will be mind blowing.

  2. There is a nice deal for PC – 3 month of Game Pass for PC for 1 usd. This give you Forza Horizon 5, Halo Infinite, Age of Empires 4, Back 4 Blood and Total War Warhammer 3

    If you activate that 3 month GP and then buy 1 month of Game Pass Ultimate (also for 1 usd) you will have 4 months of full Xbox Game Pass Ultimate with free streaming from Game Pass Cloud to any web browser

    1. “the benchmark vid above plays with 2xmsaa”

      So it is below console settings because Forza on Xbox always use MSAA x4. Even last generation consoles use MSAA x4. Why they use lower settings than old consoles from 2013?

      Xbox One 2013 (Digital Foundry):
      “It also helps that the developer has retained 1080p resolution and 4x MSAA anti-aliasing: Forza titles have always looked pristine in this regard and FH5 is no exception”

      Xbox One X 2017 (Digital Foundry):
      “Similar to prior Forza Horizon titles, it’s a 4K experience, again with 4x MSAA”

    1. Radeon 6700XT:
      40 compute units (RDNA2) with game clock 2424 MHz
      – memory bus 192 bit with bandwidth 384.0 GB/s

      Xbox Series X (Big Navi GPU)
      52 compute units (RDNA2) with game clock 1825 MHz
      – memory bus 320 bit with bandwidth 560.0 GB/s

      1. “you dont understand how the infinity cache works”

        Infinity cache like every other cache is workaround when memory is too slow. AMD use more cache than Nvidia because they use much slower memory. Cache is cheap replacement of faster memory

        RTX 3060 TI – 448 GB/s
        RTX 3070 TI – 608 GB/s
        RTX 3080 TI – 912 GB/s

        Radeon RX 6700 XT – 384.0 GB/s
        Radeon RX 6900 XT – 512 GB/s
        Xbox Series X – 524 GB/s dedicated to GPU (560 GB/s total)

        1. “memory bandwidth difference between nvidia and amd is thus basically zero difference”

          Nvidia use faster memory with more bandwidth. AMD used cheaper memory with more cache as workaround.

          “consoles dont have infinity cache”

          You don’t need large cache when you use faster memory. Xbox have 50% less raw compute units than Radeon 5900 XT and still have more memory bandwidth because of 320-bit interface

          Radeon RX 6900 XT – 512 GB/s
          Xbox Series X – 524 GB/s dedicated to GPU (560 GB/s total)

          AMD on PC use large cache to hide problems with bandwidth that not exist on Ampere or Xbox. Cache is just cheaper replacement of faster memory

          1. Every single compute unit on Ampere or Xbox have 2x more memory bandwidth than single compute unit on AMD on PC. AMD use slower memory on PC and use more cache to lower price

            Xbox – 52 units clocked 1825 MHz, available bandwidth 524 GB/s
            Radeon 5900 XT – 80 units clocked 2400 MHz, available bandwidth 512 GB

            As you see Radeon 5900XT have 2x more raw power than Xbox and still have less memory bandwidth. So every single compute units have 2x less bandwidth available.

            Nvidia Ampere GPU also use 2x more bandwidth than AMD on PC (just like Xbox) so they don’t need large cache. Cache is just cheap workaround when you use too slow memory

            RTX 3060 TI – 448 GB/s
            RTX 3070 TI – 608 GB/s
            RTX 3080 TI – 912 GB/s

            Radeon RX 6700 XT – 384.0 GB/s
            Radeon RX 6900 XT – 512 GB/s

          2. “256bit is the golden standard since anything higher also needs to have the addressable data overwise its wasted”

            Every GDDR6 controller is always 32-bit. Every controller is separate from each other. You use 8 controllers when you want 256-bit and 10 controllers when you want 320-bit. More controllers is always better because modern GPU have thousands compute units that “fight for priority” to access data. Only reason why slower cards use less controllers is cost of additional chips and number of layers of PCB motherboard

            Why are you comment on things you don’t understand?

      2. Main difference is memory bandwidth.

        As we know from PC fastest DDR4 supported by Ryzen CPU have 36 GB/s on dual channel DIMM. Xbox total memory bandwidth is 560 GB/s. If you remove CPU bandwidth you still have 524 GB/s for GPU (560 GB/s – 36 GB/s).

        Radeon 6700XT have only 384.0 GB/s. This less than Xbox or Nvidia Ampere cards. Medium class RTX 3060 Ti have 448.0 GB/s

      3. in your country a series x is scalped just as much as the gpus are. there are even in 1st world countries ps5´s getting scalped for 1000€. the only acceptable consolepurchase is for MSRP and the magic doesnt last into the future. not to mention the purchase costs for a half decent 4k tv to even benefit the consoles is equivalent of a pc + 6700xt (inflated prices from msrp being up to roughly 800€) while enjoying true VRR and high refresh rate which benefit gaming more than 1800p 60 on consoles. who wants resolution if one can get lowest input latency, 144hz and buttersmooth unlimited framerate no screentearing gaming? and no, a 1500€ oled LG tv is the opposite of what is budget when someone buys a console just to get 4k120hz VRR.

        1. exactly, unless one goes OLED which is super expensive and good BFI is also rare, its probably the number 1 reason i will never go back to 60hz ever again.

    2. 30 fps at full 4k and with ultra settings on dynamic optimization is roughlyx what a rtx2080 does, which is series x. nothing surprising.

  3. Would be awesome if the game supported DLSS. Then those of us with 3080s would be able to max this thing out at 4K120 locked with better AA than what the built in MSAA and FXAA can provide.

  4. Need to adjust your setting. I pull higher FPS with my RTX 3070 then you are with your RTX 3080. RTX 3070 I can get 89 FPS with graphic settings set to Ultra. When I did a benchmark in the game it peaked at over 270fps

  5. Need to adjust your setting. I pull higher FPS with my RTX 3070 then you are with your RTX 3080. RTX 3070 I can get 89 FPS with graphic settings set to Ultra. When I did a benchmark in the game it peaked at over 270fps

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