First Shadow of the Tomb Raider PC patch released, fixes texture issue, camera problems and more

Square Enix, EIDOS Montreal and Nixxes have just released the first patch for the PC version of Shadow of the Tomb Raider. Shadow of the Tomb Raider has just been released on the PC and this day-1 patch fixes some issues that the developers were not able to fix prior to the game going Gold.

According to the release notes, this patch comes with some improvements to photo mode camera control (including bugfixes for when axis-inversion is being used), a fix for a helicopter getting stuck in place at high framerates, a fix for a texture issue encountered on some machine / setting combinations, as well as a fix for a problem where the camera could unexpectedly turn away when Lara hangs on a ledge.

This first PC patch is 157MB in size and Steam will auto-downloaded it the next time you launch its client. Below you can find its complete changelog and our PC Performance Analysis article will most likely go live later this weekend, so stay tuned for more.

Shadow of the Tomb Raider PC Patch #1 Release Notes

  1. Steam Controller support (and the use of the Steam controller configuration UI) now has to be explicitly enabled in the gamepad options menu.
    • This is intended to not have it interfere with the native Xbox 360, XboxOne and PS4 controller support, no matter how Steam is configured.
    • We recommend leaving this option disabled unless you intent to use the Steam controller.
  2. Some improvements to photo mode camera control, including bugfixes for when axis-inversion is being used.
  3. Fix for a helicopter getting stuck in place at high framerates.
  4. Fix for a texture issue encountered on some machine / setting combinations.
  5. Improvements to stereoscopic 3D rendering.
  6. Fix for a problem where the camera could unexpectedly turn away when Lara hangs on a ledge.
  7. A variety of smaller fixes related to functionality, performance, and stability.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email