Even though Forza Horizon 4 releases in a few days, Playground Games released a patch for its demo. This patch addresses numerous issues that were present in the demo, thus improving the overall experience and giving players a better idea of what they will experience in the final version of the game.
Going into more details, this first patch for the Forza Horizon 4 demo packs general stability improvements based on telemetry received from retail players, fixes a crash during season swap, comes with streaming improvements to reduce track drop-out issues and features a fix for framerate lock becoming incorrectly set after autumn drive.
Furthermore, this patch packs quality improvement for FXAA, reduces stuttering when using unlocked framerate, fix the stuttering audio issue at end of benchmark and in photo mode, fixes the black screen corruption in HDR and fixes several flickering procedurals issues.
This update will be auto-downloaded from the Windows Store the next time you try to play the Forza Horizon 4 demo, and you can find its complete changelog below.
Forza Horizon 4 Demo Patch Release Notes
- Increase NVIDIA min driver version to 399.24 (PC)
- Stability fixes: General stability improvements based on telemetry received from retail players (XBOX+PC)
- Crash during season swap (XBOX+PC)
- Performance: Fix for framerate lock becoming incorrectly set after autumn drive (PC)
- Streaming improvements to reduce track drop-out issues. (PC)
- Stutter reduction when using unlocked framerate. (PC)
- Quality: Quality improvement for FXAA (PC)
- Audio reinitialise when output device changes (PC)
- Fix for stuttering audio at end of benchmark and in photo mode. (PC)
- Fix for black screen corruption in HDR (XBOX+PC)
- Fix for flickering procedurals (PC)
- HDR improvement with glass on Durango (XBOX)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”