Playground Games has released the first patch for Forza Horizon 4. According to the release notes, this first update packs general stability and performance improvements and resolves some issues that have been reported by the players.
Going into more details, the first patch for Forza Horizon 4 fixes an issue when changing MSAA from 2x to 4x resulted in improper tree LOD rendering/popping until game restarted, fixes stalls and large FPS drops during Initial Drive which affected machines where the player had insufficient RAM for their quality settings, and features environment streaming improvements for min spec machines.
As always this patch will be auto-downloaded from Windows Store the next time you launch the game, and you can find its complete changelog below.
Forza Horizon 4 First Patch Release Notes
• General stability and performance improvements.
• Ultimate VIP Crown flair fixed.
• Stutters on Xbox One X while free roaming.
• Fixed issue when changing MSAA from 2x to 4x resulted in improper tree LOD rendering/popping until game restarted.
• Fixed stalls and large FPS drops during Initial Drive. Affected machines where the player had insufficient RAM for their quality settings.
• Fixed AMD GPU issue where switching MSAA settings without restarting resulted in black corruption on the environment.
• Environment streaming improvements for min spec machines.
• Added visual presets for Nvidia RTX 2070, 2080 and 2080Ti.
• Fanatec CSL Wheel – fix for handbrake stuck on.
• Wheel Force Feedback improvements.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”