First Crackdown 3 update improves co-op performance, full patch notes revealed

Microsoft and Sumo Digital have released the first update for Crackdown 3. According to the release notes, this patch improves performance during particularly long co-op sessions and allows co-op campaigns should now prompt for an empty save slot to avoid overwriting existing world data, though it did not resolve the 30fps lock issue that players have reported.

Moreover, this patch addresses the incorrect prompts to be removed from co-op session that were shown to players in active co-op sessions, corrects the blast radius for the Annihilator and Minotaur to better match their explosive visuals, fixes an issue where mice with high refresh rate/DPI were causing severe FPS loss in menu and occasionally in game, as well as a rare case where vehicles would be catapulted away during collisions.

As always, the Windows Store will download this patch the next time you launch it, and you can find its complete changelog below.

Crackdown 3 – First Patch Release Notes

Co-op Performance improvements:

  • We also improved performance during particularly long co-op sessions.
  • We are still investigating other fixes, including the 30 fps lock.

Co-op save games fixes:

  • Backing out of the World Select menu no longer overwrites the original selection.
  • Co-op campaigns should now prompt for an empty save slot to avoid overwriting existing world data.

Players should no longer have incorrect prompts to be removed from co-op session.

  • When playing co-op, if one person leaves or drops a timer will start, notifying you before it takes you back to the main menu. This was popping up incorrectly for some people in active co-op sessions but should no longer be an issue.

Niemand’s air lift open for business.

  • There was a small chance if you died during the Niemand fight, that the air lift to return to the boss arena would not be opened properly. This has been fixed.

Tanks bring more BOOM!

  • The Annihilator and Minotaur have had their projectile blast radius corrected to better match their explosive visuals.

Propaganda Towers only rotate one way.

  •  The rotating platforms on propaganda towers will no longer hitch a few feet backwards during their rotation.

Gaming mice no longer impact menu FPS.

  • Fixed an issue where mice with high refresh rate/DPI were causing severe FPS loss in menu and occasionally in game.

Other Misc. Fixes:

  • Fixed a rare case where vehicles would be catapulted away during collisions.
  • Fixed issue with supply points not changing to blue in co-op.
  • Tons of audio and VO fixes.
  • Lots of other tiny fixes.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email