When Square Enix announced that Final Fantasy XIII would be coming to the PC, we were overjoyed. Yes, FF XIII is not the best FF game but this release will obviously strengthen the possibility of a PC version for Final Fantasy XV. However, it seems that Square Enix does not simply care for that particular console port.
In case you’re wondering, Final Fantasy XIII PC is reported to be locked at 720p. No no, we’re not joking. This is Deadly Premonition all over again. We get it, Japanese developers are not familiar with the PC platform but we kind of expected more from the publisher behind some amazing PC versions of games like Sleeping Dogs.
As we can clearly see – from this image provided by Reddit’s member ‘allworknoplaytoday‘ – there is no in-game option for the game’s resolution. Not only that, but there isn’t any resolution option via the game’s launcher.
Well known member Durante claimed that he’ll take a look at FF XIII, though it really disappoints the current state of this new FF game.
It’s like Square Enix is not trying at all, which seems really… awkward to say the least.
For what is worth, the game is also locked at 60fps (thank God Square Enix did not lock the framerate at 30fps for that ‘cinematic’ experience).
[UPDATE]
Durante is currently working on a fix.
[UPDATE #2]
Durante has released a beta version of his GeDoSaTo tool that enables PC gamers to use resolutions up to 4K.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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silcky smooth, cinematic 720p 😀 gameplay is 60fps so it’s not that much cinematic but it has a cinematic size of 60GB, without pre rendered cutscenes 10GB :))
i don’t think so, you have to wait for mods instead of official patch, but i hope they add more cinematic 24fps
WTF is going on, why are they even releasing games on PC if they don’t want to utilize its strengths. Sorry to say this but the worst offenders are these Japanese developers and/or publishers who just cannot accept the PC versions being far superior to the console versions.
it’s like they do this on purpose, high system req/bad ports & horrible optimization/forced 720p/forced 30fps/forced black bars/parity/delay/etc… and then they say our games wont sell on pc, duh! of crourse they don’t, did you (them) ever played them on pc ?
those games must make money on steam on low prices, i cant explain it otherwise.
It’s like the world went crazy overnight. Shadow of Mordor made us think it requires 6 gb vram. Evil Within says it wants 4 gb vram, runs at 30 frames and has black bars. Rising Dead 3 after almost a year on consoles comes out and runs like crap, its locked at 30 and has poor mouse aiming. Fable Anniversary came out on pc and doesn’t even have mouse controls in menu and has stuttering issues. And now this, after more than a year since consoles. These devs think we’ll swallow every bullshit from them? Don’t buy anything from devs like these
This is their bul**rap,to buy their bloody console.Since the xbox 360 appear the game industry goes down.Its M$$$ fault,they wanna a pie from console market.FU M$$$!!!
No 60fps no Buy,simple as f’.
Stfu. Jeez.
this game is 60 fps just so you know
remember when they declared pc gaming dead back in 2008 and said its all about consoles?
Look how that turned out, so yeah this 30 fps isnt going to last.
To give them credit, though: these game companies are trying their best to kill PC gaming.
Nah more like not trying to support it at all and get mad at low sales afterwards.
i mean you release the game on pc, you do testing you do optimization, you contact valve you set up the shop you release the game to retailers and then some guy fixes a resolution issue in 2 hours.
Come on, stop being lazy.
LMFAO.
mad pony?
For crying out loud have some standards this is 2014, soon 2015.
God, seriously wtf?
HOW HARD IS IT TO CHANGE RESOLUTION?
No seriously how hard is it?
It depends on how much work they want to put into it. I’m guessing the game was completely built around 720p, so all the menus and graphics are optimized for that resolution.
Changing the resolution in that game probably breaks a bunch of stuff they’re not willing to fix.
It seems Square Enix lost their passion for games a long time ago. Now they’re just corporate drones.
To be fair, this is an exception. Square Enix has shown that they really put effort into their PC versions. I don’t know what the hell happened to FF13 though.
those games are usually launched at full price not $10 4 years later
That fix is already working, and there are no signs of a broken interface. SQ just being lazy. Even if there was a problem, Durante fixed it within a day.
The only minor problem I see is a resolution of the interface textures, but that also can be fixed, since Durante’s mods can allow users to replace textures.
its called cinematic entertainers i believe.
The ps3 version runs at 1080p… so why is the pc version such a downgrade, not only that but some of the lighting effects and textures look WORSE than ps3 version LIKE WHYYYY!!!, but they did up the frame rate quite a bit, just a lazy port.
Ok, now I really need a brake!
At least GeDoSaTo works with it just fine, so you can play it at higher resolutions just fine, even though that’s not really optimal
so its fixed already?
GeDoSaTo worked with it out of the gate, you just have to add it to whitelist
yes, but you are just upscaling the game, and lets be honest, it still looks like 720. what helps is enabling AF, AA and all the goodies in the nvidia contorl panel
I stand corrected
http://i.imgur.com/3sWiIO3.jpg
such options
atleast they can go for 1080p but 720? R U serious?
Even my Phone is 1080p -_- and here they r going for 720p for PC!!!
So much for AMD’s partnership with S/E ….. can’t even ask them to do 1080p…
AMD has like no standards nowadays lol. So bad and sad and just sit on 4 and accept every bs thecompanytheyworkwith thinks of.
Durante already has a working gedosato plugin http://www.gamersyde.com/thqstream_first_working_run_of_ff13_gedosato_plugin-zqllcqGKENBBKi6p_en.html
Meanwhile on the steam forums people are actually defending the port.
And why not? It seems like lately we only see the negative points in this site. For the people that want this franchise on the pc, I think it’s a big win. Got to be happy for that.
that is true. at least they can do this with FF13 for gaining more experience for future titles. game is 14$ and it released on pc finally, i guess it’s a good thing
I think that is THE reason for people accepting it not being a great port, it do run very well, so that’s not really an issue, and it costs as much as a mobile Final Fantasy game. I think most people look at it as compensation, instead of a $60 investment, they are tossing it after you for nothing. And tbh, when it’s that cheap, I’m not expecting much of a port.
We need that pic offering fingers to ubisoft now for this company too.
Why didn’t anybody warn me!! I paid $11 dollars for this crap!
I guess you can still play “full resolution” in windowed mode…
game crashes for me when i try full screen 🙁
Don’t. Ever. Preorder.
It can only go wrong, you can always buy the game after it came out.
Its literally like they are trying to NOT sell games on PC! LMAO!!!
XD
This belongs here:
https://www.youtube.com/watch?v=5QCmHd6DsTg
Spot on.
So, it seems like SQ don’t give a damn about this port, then why it requires 60 GB? I don’t remember how large the console version is, but something like 18 GB for X360. It’s not like they made HQ textures for PC.
it’s 40GB on PS3, game is 60GB because of Pre Rendered cutscenes, japanese and english cut scenes at 1080p, game files are less than 10GB
But why include japanese and english cutscenes both? Why not just load files when they needed, like when you changing your language in Steam settings? Damn. Is there no one in Japan who can tell them how to play on keyboard and how Steam works? 50 GB of cutscenes… facepalm.
it take more than 3 days for me to download this size if i buy it :))
i hope steam or devs make these kinds of cutscenes and voice overs optional or free dlc or whatever…
Shamefur display, Square-Enix! I can’t believe they released the game like that!
Wow, why are these studios allowed to make a PC ports? If you don’t know how to do it properly DONT f*cking do it. I tell you what guys, why don’t you just ask PC modders to do it for you, pay them less and they will do a better job than your employees. Durante should get paid for fixing PC ports or game devs that know sh*t about PC ports should ask him.
Oh wait, we can’t do that because AAA devs might actually do that, like Bethesda did with Skyrim(yes nowhere near as bad but not what we expected) but at least they gave us the tools to fix the f*cker.
So, I have been playing it all afternoon at 60 FPS with no mods…
!!!
This is going to p!ss off the elitists to no end.
fixed already because unlike you peasants we are not using locked out trashboxes.
Lelz. This means the 7 year old PS3 actually handles this crap**ore of a game better than the PC.
I mean at least you know, you could “force” the PS3 to run the game in 1080p and the CG scenes are natively rendered in 1080p too.
Thanks Next-Gen consoles…..
Modern phones have 4 times bigger resolutions than this 2004 crap, are they mentally challenged or something?
you can do that with pc as well. native resolution is 720p but you can run in fullscreen on 1080p screens. btw, you don’t force PS3 games to run in 1080p, they upscale to your tv res (game resolution wont change), just like FF13 on pc. and it was 30fps on PS3 with stuttering and terrible frame rate time to time but it’s 60fps on pc all the time. CGIs and pre rendered cut scenes are 1080p on pc too. so, which part is handeling better ?
Actually no, there were some games on the PS3 which can be output in 1080p through a render by unselecting all display resolutions except 1080p.
FF13 was one of the few games which would render in 1080p as its internal resolution, though I agree there are more frame drops after that. MGS4, DMC4, Lost Planet, Dark Sector, SSHD (before the trophy and 1080p update) were some of the other few that could be played in native 1080p on the PS3. There is no upscaling happening, as text are crisp and proper DPI used for text in in place.
While I understand the PC will be able to play FF13 even at 4k and beyond (8k if anyone wants to), but that’s through mods and it isn’t guaranteed to work properly either.
wow you get it all wrong. none of those games were 1080p on PS3, FFXIII was 1024×576 on x360 and 720p on PS3, DMC 720p, LP 720p, all of those 1080p that you think is actual and native 1080p is just your TV’s resolution. there were trophy update but no 1080p update, and by the way MGS4 was not even a 720p game, it was rendered at sub HD with this resolution: 1024×768 (it’ 720p UPSCALED, not native not even an HD title but you said you played it at 1080p ? lol). there are two or three games that are native 1080p on PS3 aswell as X360, games like Rayman, or that launch PS3 game with futurstic cars etc…
“but that’s through mods”
1.mods work without issue.
2.you can play it on any screen you like just like PS3 version but native resolution still remains at 720p.
upscaling is not 1080p peasant.
Okay.
this means you are an idiot.
“As we can clearly see – from this image provided by Reddit’s member ‘allworknoplaytoday”
All they did is link to the image. That image was taken from my Steam profile.