While Far Cry 6 won’t have a map editor, Ubisoft confirmed that the game will come with a third-person mode. However, there is a catch. This mode will not be widely available throughout the game. Instead, players will see their main character from a third-person perspective only under certain scenarios.
Going into more details, Far Cry 6’s narrative director Navid Khavari claimed that the game will swift camera viewpoints from first-person to third-person during its in-engine cinematics.
“In cinematics, [third-person] is something the team tried early on, and it felt surprisingly seamless. It instantly felt like there was more of a connection to Dani’s journey in the world, more of a connection to this epic story in Yara.”
Additionally, the game will switch to third-person when players enter guerilla camps. Thus, and in the game’s hubs, Far Cry 6 will feel like games such as The Witcher, Dragon Age, Mass Effect, and Assassin’s Creed.
As Khavari added:
“Players will also be able to see their character customizations in these highly-realized story beats. In Guerrilla Camps, this is also an opportunity for players to be able to see their fully customized character; everything from their backpack to their clothes.”
Lastly, the game will have a third-person mode when using the Supremo backpack. These backpacks will unlock powerful abilities for Dani, like a flamethrower or missile barrage.
“In the Supremo backpack moments during gameplay, the third-person transition is intended so players can see all of the backpack’s effects, and better feel its impact in action.”
Far Cry 6 releases on October 7th.