Far Cry 4 – Ubisoft Claims That The PC Is The Lead Platform

There is no doubt that Far Cry 4 is looking really interesting. And while the DX11 version of Far Cry 3 was plagued with various issues, its DX9 version was one of the best versions of 2012. In fact, Far Cry 3 DX9 won our ‘Best Optimized Game Of 2012’ award, suggesting that Ubisoft can deliver an amazing PC games.

What really surprised us, however, was the fact that Far Cry 3 had the PC as the lead platform (something that may explain why it performed so good on it, as well as why there were so many options to tweak). Major Nelson interviewed Far Cry 4’s creative director, Alex Hutchinson, who admitted that Ubisoft developed Far Cry 3 on PC, primarily.

In addition, Hutchinson claimed that the PC is also the lead platform for Far Cry 4, though the current-gen console version is reported to look as good as the PC one.

“Yeah so a few things, we really wanted the gameplay experience to be the same on all the platforms, obviously, so we’re leaning on bigger technical things. But if you imagine that, everything you see, whether it’s the fur on the animals, whether it’s the grass on the ground or the leaves on the trees, all these things are bumped up a huge amount in the next-gen versions. Previously, we developed on PC, primarily, which is actually unusual, like, Assassin’s we develop on console, so we can push the boundary of the console as hard as we can. But because we develop on PC… you’ve never really seen on console the ultra high PC version before. So even out of the box, even day one when we just stuck the code on the new consoles, we’re able to dial it all the way up, so as a console player you’re already getting by far the best version we can ship.”

While we’ve heard similar claims about the PC being the lead platform and in other titles (Watch_Dogs anyone?), we really won’t be surprised if Far Cry 4 PC plays smoothly. After all, Far Cry 3 was one of the few titles that pushed our old Q9650 to its limits.

Far Cry 4 is currently planned for a November 18th release on PC, current-gen and old-gen consoles!

97 thoughts on “Far Cry 4 – Ubisoft Claims That The PC Is The Lead Platform”

  1. I honestly had no issues with the dx11 executable of FC3. I know there initially were some AMD issues I think but I cant remember any actualy problems the DX11 version had the DX9 didnt…

    1. I had wicked stuttering on DX11. I forget what eventually fixed it, but it had something to do with a config/ ini tweak or maybe a few driver updates. I just remember FC3 was kind of unplayable for a couple of weeks.

      I learned my lesson, though – don’t buy games on release! Wait a couple weeks for modders and tweakers to get their hands on it and fix it. This has been true for 99% of all PC games I’ve played lately. Not sure why – I guess PC games are becoming more complex? Developers taking their time with optimizations? Nvidia hardware?

  2. The consoles are out ALREADY so it shouldn’t be like Watch_Dogs™ again ,they already know the hardware so there probably won’t be any downgrade.

      1. No man ,that’s not what i mean ,don’t make fun of me ,look ,even if console gamers are saying that ps360 were the ones to blame for the downgrade ,i know they’re not.
        Ubisoft showed a gameplay on feb 2013 which looked almost identical to the one in 2012 ,that’s how they thought that the next gen consoles would be able to run it ,once the consoles came out they got snapped in the face by the specs which were way lower than their targets ,therefore they had to downgrade the graphics in order to make the game run properly.
        NOW the consoles are out already ,they are not guessing therefore no target rendering to be letdown by lower specs ,that’s why that fc3 gameplay looks pretty much the same as fc3 ,that’s what ps4 is capable of ,if they would of record footage from their guess before the consoles were out ,far cry 4 would look insanelly stunning.

          1. Oh look mah a random jacka## called me troll… (sad face)

            … Yeeeah I don’t care…

          2. Good now get a piece of paper, write down all your insecurities on it and shove it.

            Also…
            “cutie angry boy of mamah!”

            Best comeback you could do? What are you? A twelve year old?

            Come on surprise me the next turn… Make it worthwhile.

        1. Well i do understand ur thinking. “But” its more likely that SONY/MS paid up UBI to porposely crap PC version to gain more console costumers than knowing “next hardware”.
          As they always do introducing a “next-gen”.

          PS4 = low to medium-end PC. As I always said: UBI = Liar! no more ubisoft pre-order!

          1. Sony and MS don’t bother about PC as such, so it’s extremely unlikely that they’ll spend money to screw up the PC version. Their target is the casual audience who rarely play on PC to begin with.

          2. So Sony/MS doesnt bother to do so? then why hell even here on brazil we TV ads from them?

            Please be less naive. GTA releasing a year later than consoles is a strong argument that they do so and they try hard.

          3. “So Sony/MS doesnt bother to do so? then why hell even here on brazil we TV ads from them?”

            — So please tell me how Sony and MS showing ads in Brazil have anything to do with PC at all. Does Brazil represent some sort of PC gaming paradise? Are there no Sony and MS products in Brazil? You’re saying they should not show their own ads in Brazil? Please tell me more about this BRAZIL, sounds like a fascinating imaginary place!

          4. Sony ads to get more users(through TV) , why not catch more users by cutting PC features only of games?!

            Thats a way to catch users too, by saying that PC version of games are buggy!

            U cant be that innocent, boy! U probably had a friend PCgamer that ditched PC to play in some console because of overbuggy games!

          5. “Sony ads to get more users(through TV) , why not catch more users by cutting PC features only of games?!”

            — So let me get this straight… Sony is airing ads in Brazil that are telling people…”Hey PC gamers! Stop playing on PC and come play on consoles”. Is that what you’re saying? I’m getting more and more interested in this BRAZIL place.

            “U probably had a friend PCgamer that ditched PC to play in some console because of overbuggy games!”

            — Nope.

          6. Well the watchdogs EXLUSIVE dlc for ps4 is also on pc, so it stands to reason sony paid so ms cant get the dlc, i wouldnt know about screwing up the pc version but sony are C3NTS and dont care about pc gaming and lie all the time.

            To be fair in brazil from what i heard they sell premoded consoles and pirated games, so i dont even see why sone puts ads, sonys ad placement is horrible anyway, spiderman 2 was filled with vaios and yet they sold the vaio division, horrible ad management.

          7. I did read that brazil is of the world the 4th best games market for companies.

            Premoded Consoles never heard. but piracy still high here.

            PS: Sony didnt advertised PS4 until now. seems that both of them want to sell last gen consoles after news ones!

        2. Far Cry 3 was released long before PS4 and Xbone hit. Far Cry 4 has been in development for as long as FC3 has been out, therefore Ubisoft DID start out guessing about current-gen hardware. Where is your god now?

  3. “In fact, Far Cry 3 DX9 won our ‘Best Optimized Game Of 2012? award”

    It shouldn’t have, there was stutter on my AMD 5850 that no update could ever fix and the map editor was locked at 30 fps and STILL HAD SOME STUTTERING even after the fact. The density of foliage in FC3 is literally lower than the original Far Cry. The game was clearly designed around console hardware constraints in all aspects, Ubisoft’s definition of “lead platform” must be a strange one.

    Far Cry 4 is a rehash and its lead platforms are once again the Xbox 360 and to a lesser extent the PS3. If they weren’t it would be impossible to make the game run on those systems. You cannot downgrade a true contemporary game to the point where it runs on 2005 hardware. It only works if you take into account the limitations at every stage of development.

    1. I played it on a 550Ti without any stuttering (at 30FPS though). But honestly if you’re expecting great performance out of a 5850 on Far Cry 3, you’ll obviously be disappointed. And of course the game had to be designed around console hardware constraints… it was a multiplatform game to begin with.

      “Far Cry 4 is a rehash and its lead platforms are once again the Xbox 360 and to a lesser extent the PS3.”

      — Do you have a verifiable source for this?

      1. “if you’re expecting great performance out of a 5850 on Far Cry 3, you’ll obviously be disappointed”

        Not obvious and not true. The game performed well with high settings, it was just plagued by stuttering. I ended up playing on medium-low settings because the higher settings didn’t look noticably better but performed a lot worse. The original Crysis, a much better looking game in every regard except maybe character models, ran at 45+ fps on high settings. I’m getting the feeling you underestimate how good the 5850 was.

        “Do you have a verifiable source for [FC4 being a rehash]?”

        Yes, the gameplay shown at E3. FC4 is to FC3 as BF2142 was to BF2. New assets, old gameplay.

        1. “The game performed well with high settings, it was just plagued by stuttering.”

          — Stuttering and performing well are contradictory by nature.

          “I ended up playing on medium-low settings because the higher settings didn’t look noticeably better but performed a lot worse.”

          — I played on medium-low as well without any noticeable stuttering. Though I had V-Sync turned on. I’m not dissing the 5850, just that you can’t enable the game’s fancy bells and whistles like alpha to coverage and high textures on that card.

          “higher settings didn’t look noticeably better but performed a lot worse.”

          — Depends on what you were expecting. I found the image to be much sharper going from medium to high, but not so much from High to Very High. Mainly the textures and ambient lighting make a lot of difference for me.

          “Crysis, a much better looking game in every regard except maybe character models, ran at 45+ fps on high settings.”

          — I just checked some Youtube vids running FC3 at high settings and getting similar and sometimes greater FPS (type “far cry 3 high 5850” and check) so I’m not sure where you’re taking the FPS hit from.

          “Yes, the gameplay shown at E3.”

          — The gameplay video makes no mention of the lead platform during development. Which is why I’m unable to verify the authenticity of your claim. Could you provide a more credible source?

          1. “I’m not dissing the 5850, just that you can’t enable the game’s fancy
            bells and whistles like alpha to coverage and high textures on that card”

            Yes, you can. I had both of those active. As you point out later “high” settings in FC3 run okay on a 5850 in terms of average framerate. Stuttering is a software issue that Ubisoft simply didn’t bother to iron out.

            “I just checked some Youtube vids running FC3 at high settings and getting similar and sometimes greater FPS [than Crysis on High settings]”

            Even maxed out Far Cry 3 doesn’t look as good as Crysis on “high” settings. Just because they’re called the same thing doesn’t make them equivalent. On PC CryEngine 2 is flatout superior to FC3’s engine, “Dunia 2”.

            FYI, Dunia 2 is actually CryEngine 1 with some CE2 and CE3 features added by Crytek employees over the years. Ubisoft doesn’t like to talk about this though, they even made Crytek remove Far Cry 3 from their “CryEngine games” list. I still wonder how much that cost them.

            “The gameplay video makes no mention of the lead platform during development”

            You don’t learn about a game’s lead platform from what the developers say, you silly goose 🙂 Far Cry 3 was built around the last-gen consoles and the FC4 demo ran on the same engine. Lead platform has been a marketing buzzword for years, no official mention of it is to be trusted.

          2. “Yes, you can. I had both of those active.”

            —- Maybe that’s why you were getting the stuttering and I wasn’t

            “As you point out later “high” settings in FC3 run okay on a 5850 in terms of average framerate.”

            — The alpha-to-coverage is not a part of high settings. Neither are “high” textures as far as I remember. “High” textures are part of “Very High” I think. Need to check this though, been a while since I played.

            “Ubisoft doesn’t like to talk about this though, they even made Crytek
            remove Far Cry 3 from their “CryEngine games” list. I still wonder how
            much that cost them.”

            — That’s because Ubisoft bought out the rights to Far Cry along with CryEngine 1 long back. So yes, it was a significant investment for them.

            “You don’t learn about a game’s lead platform from what the developers say, you silly goose ”

            — And you learn about from some random commenter on the internet with no proof? Show me the proof and I’ll believe you, simple.

          3. “Maybe that’s why you were getting the stuttering”

            Joker, you. Of course I tried deactiving them. Barely any performance impact, no difference in terms of stuttering. I never bother with presets in graphics menus. Console devs porting to PC just don’t get how presets are supposed to work. Even in the old PC exclusive Crytek games the presets were questionable at best. I start out with the lowest of lows and gradually activate features to see if their visual impact justifies their performance impact.

            “That’s because Ubisoft bought out the rights to Far Cry along with CryEngine 1 long back.”

            No, that’s no reason to keep their CONTINUED COLLABORATION under wraps. Crytek sent over graphical engineers for both FC2 and FC3, Ubisoft is effectively a CryEngine licensee as they get continued support from Crytek but they lie about it and claim to maintain the engine on their own. Pretty sketchy and I’ve been wondering why for quite some time. Seems to me like saying “Crytek helped us with this” would actually make their technology sound more impressive, not less, so if marketing isn’t the reason then what else is going on?

            “you should be able to provide proof of your claim”

            I’d be thrilled if I knew what kind of proof you could possibly expect. My definition of “lead platform” is simple: The platform the developers considered most important. According to this definition the lead platform of all last-gen console games were the last-gen consoles whereas the PC got “ports”, that is an overhaul of a game to make it functional (but not much more) on another platform. I would be astounded if you wanted to challenge any of this. How could you possibly argue that Far Cry 3’s most important platforms weren’t the consoles?

          4. “Of course I tried deactiving them. Barely any performance impact, no difference in terms of stuttering.”

            — Then I wouldn’t know what problem you’re facing. I’ve run the game on a 550ti at 1080p minus the issues you’ve experienced.

            “Ubisoft is effectively a CryEngine licensee as they get continued
            support from Crytek but they lie about it and claim to maintain the
            engine on their own.”

            — Ubi owns the complete rights to Far Cry and that’s a fact. It also holds a “perpetual license” to CryEngine 1 and may use it to develop their own technology. Now take that as you will.

            “The platform the developers considered most important.”

            — My definition is different. Lead platform is the platform on which the game is developed first and foremost. That is, the development target hardware. It’s very hard to use subjective terms like “important” in a definition.

          5. How is “first and foremost” less subjective than “important”? Rhetorical question, your definition doesn’t change a thing. The game Far Cry 3 was developed “first and foremost” for Xbox 360 with the PS3 coming in a close second, or in my own words, the last-gen consoles were most important to the game’s creation. The PC port has identical gameplay, its superior processing power and different input method (mouse and keyboard) was not taken advantage of in any way. It’s that simple.

          6. “How is “first and foremost” less subjective than “important”?”

            — First and foremost means first and foremost. There’s nothing subjective about being first. “Important” on the other hand, varies from one perspective to another. Wat I may consider important, might not be what you consider important.

            “The game Far Cry 3 was developed “first and foremost” for Xbox 360 with the PS3 coming in a close second”

            — Again, I’d require proof. Regarding the “first and foremost” part. As in, the game was developed on the X360 “first”.

          7. Most last-gen console games were made for Xbox first, Playstation second because Xbox versions usually sold better and developing for Xbox was easier. There’s also the fact that FC3 was advertised with Xbox controls and performed better (I should say “less bad”) on Xbox.

          8. But you’re not providing me any kind of verifiable proof. You expect me to take your word for it, and unfortunately I can’t do that. All I ask for is any source that backs your claims up, that’s all. Any kind of analysis, review etc. will do.

          9. Analysis? Review? So you’re saying you would take anyone else’s word for it, just not mine? What’s some “analyst” or “reviewer” going to bring to the table that will convince you which I can’t? It doesn’t get any simpler than

            Lead platform = The most lucrative platform which you center your marketing around

            A currently arising definition of “lead platform” that developers, including even the (alleged) Division developer who spoke out about downgrades but referred to the PC as “lead platform”, seems to be the version that looks best. You must understand that this is meaningless marketing lingo. Applying this definition EVERY multiplatform game of all time had the PC as its lead platform. The term becomes synonymous with the PC version. Calling the PC version the lead platform becomes a tautology with this nonsensical definition. Don’t fall for it. Lead platform is the one that most money and effort are spent on because it is most crucial for commercial success. With just about any multiplatform game this will be a console. Last-gen it was usually the Xbox 360 with some exceptions where it was the PS3. PC was the lead platform only on games that started out on PC and were later ported to consoles such as Half Life 2, FEAR and Crysis 1. I play mostly FPS so these are the games that come to my mind.

          10. “What’s some “analyst” or “reviewer” going to bring to the table that will convince you which I can’t?”

            — Analysis. With verifiable data. If you can provide the same, I’ll believe you over any other reviewer or analyst.

            “Lead platform = The most lucrative platform which you center your marketing around”

            — I’m sorry I don’t agree with that definition. Lead platform= Platform on which the game is initally designed around. A simple Google search on “lead platform” will attest to that fact.

            “Calling the PC version the lead platform becomes a tautology with this nonsensical definition. Don’t fall for it.”

            — I can understand where you’re coming from, since a lot of marketing hype is involved in these definitions. However, I usually go by the established norms. Sure, by your definition, PC isn’t the lead platform… as a matter of fact very few games have PC as the lead platform in that sense. I’m however, referring to “lead platform” from the design perspective.

          11. “Platform on which the game is initally designed around”
            “I’m however, referring to “lead platform” from the design perspective.”

            Perfectly fine and with this definition Far Cry 3 (and all other Ubisoft games) are still console games, their lead platforms are still consoles. The feature set of all contemporary Ubisoft games is designed around console limitations. In order to prove that the PC version was “leading” development you would have to point to GAMEPLAY-RELEVANT features that made it onto PC but not onto consoles, or you would have to prove that Ubisoft scrapped such features even though PC could have done them. Even in Watch Dogs’ case the downgrade is only graphical, no gameplay relevant feature was cut. The gameplay is designed around last-gen consoles, the more powerful systems add nothing but slight enhancements to visual fidelity.

          12. “Perfectly fine and with this definition Far Cry 3 (and all other Ubisoft
            games) are still console games, their lead platforms are still
            consoles.”

            — Which definition… mine or yours? By my definition, that is “”lead platform” from the design perspective”, there is no evidence to suggest in favor of either console or PC when it comes to Far Cry 3’s development.

            “In order to prove that the PC version was “leading” development you would have to point to GAMEPLAY-RELEVANT features that made it onto PC but not onto consoles”

            — Such as? From my understanding, any gameplay feature that doesn’t involve specific input devices can be implemented on both console and PC, making “platform-specific gameplay features” redundant and unnecessary.

          13. Your definition. There is no evidence to suggest that Far Cry 3 was designed for consoles first and the PC port is an afterthought? Was COD4 your first FPS?

            And in terms of gameplay features, yes, input devices are the main aspect. 100% of gameplay happens through user INPUT so that’s where you would look for gameplay first. Console games have convoluted UIs because the console crowd has to scroll through everything rather than clicking on their choice. Every symbol and font will be larger in a console game to accomodate people who sit far away from their screen. The input scheme in action sequences must be simple as there are not enough buttons on a controller to make it complex. Aiming cannot demand fast reaction because no mouse. Certain aspects are automated such as melee locking onto the nearest enemy, same reason, analog sticks don’t allow quick adjustments like a mouse so on consoles meleeing a moving opponent is too hard for most players. Lastly, rebinding controls isn’t much of a thing on consoles so in console ports rebinding keys will sometimes cause problems.

            Now let’s apply this knowledge. Which of these design choices/flaws does Far Cry 3 feature? Well, all of them.

            ALL of them.

          14. “There is no evidence to suggest that Far Cry 3 was designed for consoles first and the PC port is an afterthought? Was COD4 your first FPS?”

            — True, as quoted there is no evidence to prove it. Unless you can provide otherwise. So far you’ve been stating your ideas, not facts. And Wolfenstein 3D was my first FPS, now you know. Using rhetoric to push your views through won’t help.

            “Now let’s apply this knowledge. Which of these design choices/flaws does Far Cry 3 feature? Well, all of them.:”

            1. “Every symbol and font will be larger in a console game to accomodate people who sit far away from their screen.”

            Far Cry 3’s fonts are just like any other.

            2. “The input scheme in action sequences must be simple as there are not enough buttons on a controller to make it complex.”

            What kind of “complex” input scheme are you looking for in an FPS game?

            3. “Certain aspects are automated such as melee locking onto the nearest enemy”

            There is no “melee locking” in Far Cry 3, whatever that means. You have to point your cursor at the enemy and press F, and that too only for stealth takedowns. Regular melee is… regular.

            4. “Lastly, rebinding controls isn’t much of a thing on consoles so in console ports rebinding keys will sometimes cause problems.”

            Weird, I was able to rebind keys just fine. Care to elaborate?

          15. “Far Cry 3’s fonts are just like any other.”

            Any other console port. For a PC game typical font look at Source titles or something like Planetside 2. For giant easy to read words look at console ports like Far Cry 3.

            “What kind of “complex” input scheme are you looking for in an FPS game?”

            How about being able to lean rather than the game trying to guess when I want to because it assumes I don’t have enough buttons accessible to lean manually? How about a dedicated “vault” button so the game doesn’t have to guess for me when I mean to jump onto something and when I want to slide over it? Far Cry 3’s controls are full of little “simplifications” like these two, simplifications that take control away from the user so console players don’t have to do acrobatics on their controller.

            “There is no “melee locking” in Far Cry 3, whatever that means.”

            When you press melee the camera is locked to the enemy and a kill animation plays out during which you have no control. In a firefight lock-on won’t work. What a victory for skillbased combat that is.

            “I was able to rebind keys just fine. Care to elaborate?”

            Rebinding melee causes problems with the parachute IIRC and when you’re behind a car MG you cannot switch back to the driver’s seat. They didn’t bother to patch this because fuck it, the game works on consoles. Whatever.

          16. “Any other console port. For a PC game typical font look at Source titles or something like Planetside 2. For giant easy to read words look at console ports like Far Cry 3.”

            — Weird, I remember Doom and Doom 2 having huge fonts that would cover up more than half of the screen back during CRT days. Same with Quake. And those were PC games.

            “How about being able to lean rather than the game trying to guess when I want to because it assumes I don’t have enough buttons accessible to lean manually?”

            — A lot of PC-exclusive shooters don’t have the lean mechanic. Right now I’m playing Hard Rest… no lean mechanic. Before that there was Serious Sam… no lean mechanic. Wolf 3D, Unreal, Quake… no lean mechanic.

            “How about a dedicated “vault” button so the game doesn’t have to guess for me when I mean to jump onto something and when I want to slide over it?”

            — That button is “space”. At no point does the game try to tell you where to jump, other than near ledges. And if you want, you can most likely turn that off as well. Furthermore, I don’t remember sliding being there in the game. Just one small segment in the beginning where he slides down during the escape sequence.

            “When you press melee the camera is locked to the enemy and a kill animation plays out during which you have no control.”

            — No, like I said before those are only during successful stealth kills from behind. The camera is locked because later on you get a skill to chain multiple stealth kills together. Regular melee from the front with the machete is real-time.

            “Rebinding melee causes problems with the parachute IIRC and when you’re behind a car MG you cannot switch back to the driver’s seat. ”

            — I haven’t heard anything regarding that parachute bug. Didn’t find anything on PCGW either, Have a source?

            “you’re behind a car MG you cannot switch back to the driver’s seat. ”

            — Are you referring to the sequence where your girlfriend is driving the car? If yes, then you aren’t in the driver’s seat to begin with. First you mount the MG, and only later on you take the driver’s role. The sequence is scripted because it’s the story mission.

          17. “I remember Doom and Doom 2 having huge fonts”

            People were playing those games at resolutions below 480p, smartass.

            “A lot of PC-exclusive shooters don’t have the lean mechanic”

            But Far Cry 3 does. When you “aim down sights” next to a corner the character will lean around the corner. Again, you seem to be unfamiliar with the game. This context sensitive lean feature was also in Crysis 2 and back then I hated it for the same reason.

            “I don’t remember sliding being there in the game.”

            Tables, boxes, any flat object at hip height. Try jumping onto an object like that and the character will instead slide over it. Or the script will fail and he won’t do anything at all.

            “Regular melee from the front with the machete is real-time.”

            That’s a very liberal use of the word “regular”. I would estimate that most melee attacks will be surprise attacks and those lead to a cutscene every time. Whether you are being stealthy or just sprint right at the enemy. If he hasn’t started firing at you it will be an instant kill in the form of a cutscene.

            “Are you referring to the sequence where your girlfriend is driving the car?”

            No. The car with the girlfriend doesn’t even have a turret, you use your own grenade launcher in that sequence. The bug I describe happens when you rebind your melee key, enter a vehicle with a turret and press melee to switch to the turret. At this point you will not be able to switch back. You can only exit the vehicle because pressing melee has no effect.

            The parachute bug was similar, except there was some workaround for it.

          18. “People were playing those games at resolutions below 480p, smartass.”

            — Yes, they were playing a game that was meant for 480p at 480p, The problem of increased font size that you’re referring to would have happened if they were playing the same 480p game at 720p or above, which would stretch the image.

            “But Far Cry 3 does”

            — Actually I was referring to the Q and E kind of lean mechanic. I have never used the particular lean mechanic you speak of and never needed to, because I’m used to crouching and strafing as opposed to leaning.

            “Try jumping onto an object like that and the character will instead slide over it.”

            — What you’re referring to is called “vaulting”, which is nothing but a fancier form of jumping where you can see the character’s legs. Far Cry 3 does not have a sliding mechanic. Games that do have a sliding mechanic include Bulletstorm and Vanquish.

            “Whether you are being stealthy or just sprint right at the enemy. If he hasn’t started firing at you it will be an instant kill in the form of a cutscene.”

            — No, if you are in the enemy’s line of sight, you will not have that option.When it is possible to perform a stealth kill, you’ll have a “press F” prompt. You can choose to ignore it completely and do a “regular” melee attack anyway just by changing your attacking position to the front.

            “No. The car with the girlfriend doesn’t even have a turret, you use your own grenade launcher in that sequence.”

            — Ah yes, it was a grenade launcher, now I remember. But either way, since that’s not the sequence you were talking about, I haven’t experienced the bug you’re referring to.

            Furthermore, coming back to the lead platform discussion, let me link a proper source regarding PC being the lead platform, right here on DSOGaming. Here you go:

            http://www.dsogaming.com/news/assassins-creed-unity-far-cry-4-pc-versions-to-be-developed-by-ubisoft-kiev/

            And here’s the particular quote:

            “Let’s not forget that Far Cry 3 was developed with the PC as its lead platform, and came with a huge number of PC options.”

            Remember when I was asking for a proper source from you before? I meant something like this.

        2. i watched a ign stream, as it turns out what you saw was not real a ubi guy said they made the mission for e3 in order to show the new features.

          See it this way, if it is the same engine with same scripts then it propably will run like far cry 3.

          1. “they made the mission for e3 in order to show the new features”

            That was clear from the get go. It makes no sense to find your climbing gear right next to a passage you can climb. And if you had the wingsuit all along then the protagonist could have just flown the whole way instead of bothering with platforming and a shootout first.

            The most clear example of it just being a rehash is that climbing is still context sensitive. Despite this working as you would expect in all other Ubisoft games (AC, Splinter Cell) in Far Cry 3 and 4 you need to find a spot that has a marker like ropes hanging off of it and only there you can climb up. This feature screamed unfinished in FC3 and they didn’t even bother to fix it for a stage demo of the next iteration. Instead they introduce a “grappling hook” that can also only be used in specific locations. ABSURD.

          2. I just want a game that will have an actual open wolrd experiance and not ubisofts typical scripted missions and sidquests that take you out of the world with loadingscreens and open world rules not applying.

            Seriously all ubisoft games are the same at this point just type ubisoft game the review.

    2. to me the stutter was near the water. It has somethign to do with the water.

      “to the point where it runs on 2005 hardware”

      at 24 fps on low-med.

      1. 20 fps is playable according to most console gamers (not me, I play at 90+) and low settings are the “true” FC3 experience. You don’t miss out on anything. Have you seen screenshot comparisons? Higher settings increase the draw distance and resolutions on some things but they don’t add anything crucial. Except for an embarrassing performance impact, that is.

        1. higher settings got alpha coverage thats the draw destince, seriously fc3 dx9 high and fc3 dx11 ultra are almost indentical.

  4. HAHAHAHAHAHAHAHAHAHAHAHAHA . “Ubisoft Claims” . LMFAO .
    I’m not believing them one bit , even though FC3 was very well optimized . It could’ve been a lot better game if it was truly a PC game . AI was garbage . Hopefully mission design this time around will be non linear and AI will be smarter & harder . Other than that , it was amazing game .

      1. He said a truly a PC game, not a true PC game. But what he probably means is that a game made truly for PC will take every advantage of PC hardware. Well optimized, lots of features and things to tweak. Crysis 1 was a true PC game, 2 and 3 were in the zone too even though they were on the old consoles too. FC3 was clearly a console game from many aspects and wasn’t that impressive to look at, and I played the game trough with max settings.

        1. As I understand it, “truly a PC game” is more inclusive than “a true PC game”, which I think he was implying. Any game with a PC version can be truly a PC game, but not any game with a PC version may be considered a “true PC game”. A true PC game would be released exclusively on PCs, but even then it wouldn’t be able to take advantage of every PC hardware config out there because it’s just not possible. I think for a multiplatform game, FC3 was great, with lots of options to tweak and good performance on mainstream hardware. And I don’t want to get into “looks” because it’s subjective. I for one thought it looked pretty good.

        2. Yes , what “Ville N” said . He got my point . Crysis 1 , Warhead , Witcher , FEAR = PC games . FEAR 2 , Crysis 2 , Future Soldier = Console centric games with PC version .

      2. a game that doesnt have diffirent sensivity while aiming down the sights, cover system instead of lean, locked in scope view and many other stuff.

  5. Industry rule #4080:

    Gaming company people are shady.

    So kids watch your back ’cause I think UBI once used Skidrow crack,

    I don’t doubt it. Look at how they act.

    Don’t trust ’em

    1. Yep OPT. is OK in FC3, Still plaing this awesome Game 😀
      But you have to remeber that was AMD Game Evolved 😉 Thats Why
      [IMG]http://i60.tinypic.com/34xnb4w.jpg[/IMG]

      1. Even was AMD Title was running better on Nvidia cards and that was just made it even better!
        My GTX 680 Direct CU 2 TOP card was a beast beating easily every comeptitior range at that time!

        1. AMD is AMD my Bro 🙂 they do it for Gamers not for exclusive $$ Gain.
          Thats why i stick wit’ AMD
          Now im waiting for Pirate Islands Radeon in 20nm

          1. lol……….you meant they do it for console gamers but when comes to PC gaming Nvidia leads bro 🙂
            Then why all most of the E3 games are Nvidia titles?
            http://www.geforce.com/
            @Anaron not with latest version of BF4 and 337.50/88 wich i beat my neighboor HD 7970Ghz Matrix ed from Asus in 1080p in 1600p he beats me.

          2. Is that so?

            http://i.imgur.com/vHqYdmP.png

            At least AMD doesn’t discriminate against gamers based on the card they have. It’s funny that you chose to blow your horn with Far Cry 3. It’s funny how a R9 270X outperforms a GTX 680 in Battlefield 4.

        2. It was never an “AMD title”. It was simply in a bundle of games called the “Never Settle” bundle. And even if it was an “AMD title”, that doesn’t mean it’s supposed to run better on AMD cards. It’ll run on whichever card performs better. The Radeon HD 7970 GHz edition and GeForce GTX 680 had very similar performance in Far Cry 3 until you enabled AA and played on ultra.

          1. Well with latest drivers i have the same performance as GTX 770 in 1080p BF4 and i do destroy HD 7970Ghz Matrix ed from Asus in BF4 1080p Ultra 4x MSAA but it beats me in 1440p/1600p

          2. Nope. The Radeon HD 7970 GHz edition and R9 280X get nearly the same performance as a GeForce GTX 780 in BF4. Your GTX 680 barely outperforms a Radeon HD 7950 and R9 270X. And this is all on ultra with 4xMSAA at 1200p and 1600p.

            http://i.imgur.com/mcSVGQS.png

            The point I’m trying to make is that it’s unnecessary to say something like “LOL NVIDIA is better :)” when performance can easily differ from game to game. Just enjoy what you have and let others enjoy what they have. I have a Gigabyte Radeon R9 280X that’s overclocked and I know people that have NVIDIA video cards. Never have I made them feel bad about choosing NVIDIA over AMD. I’m happy with my choice and they’re happy with theirs.

          3. Wierd though i have at Ultra 4x MSAA 64/64 players no matter what map betwen 65-90 FPS all the time and never but never drops below 60 FPS.
            Maybe was set to adaptive performance as Nvidia drivers come to default (power saving)
            But yes in 90% my GTX 680(GK 104) and GTX 770(GK 104) are better than 7970Ghz or R9 280x if something went wrong probably a small bug from the driver.

  6. LOL! Not pre-ordering this one, even though I loved Far Cry 3, I’ll wait for some benchmarks.

  7. I bought Far Cry 3 last year on steam and never had any performance issues running DX11 with SLI.

        1. Thanks. What PSU do you have? I considered running two R9 280Xs in CrossFire but I don’t know which PSU to get.

          1. I’m running a Thermaltake toughpower 1000watt, I’ve got a few hard drives and case mods etc but there is still enough power for more gear.

          2. I bought it when it was on 50% off sale from a local store my area. Previously I had a corsair 650watt which wasn’t quite enough power.

  8. by now , everyone should know.. having PC as “lead” in your game development doesn’t mean PC version will be best and fully optimized version. just remember watch dogs was lead on PC lol

    1. With Watch_Dogs™ they switched platforms in the middle of development ,a bit closer to the end i think.

  9. FC3 ran pretty good on my 280GTX, after that i managed to set it at DX11 with ultra settings with a 660ti always 60fps. but you know, even with benchmarks i don’t buy ubis**t titles until they release well optimized games and 75% off

  10. “we’re able to dial it all the way up, so as a console player you’re already getting by far the best version we can ship.”

    So basically all this is PR talk keeps PC and Console Players happy, win, win

  11. People need to start looking at Watch Dogs like they looked at Assassin’s Creed. Buggy, unoptimized, rough, more like a demo reel for the real game that’s coming, with a protagonist that’s dull as dishwater surrounded by poorly acted characters and a dismal setting that’ll be all replaced for the sequel to great fanfare and thrills.

    Think back. Do you remember how you played Assassin’s Creed and you thought, “Hey, this is ALMOST fun. If only it was… fun.” Well, most everyone agreed with you. It was almost fun for a brief moment before the tedium set in. For some, AC2 actually resolved that because Ezio was probably 20x the character that Altair was.

    Well, I expect the same thing to happen here. WD2 is going to come in and take the groundwork laid by WD and since they won’t be wasting their time on that, they’ll have more time to really push the boundary on story and content. Once they feel comfortable there, expect them to annualize Watch Dogs in the Spring with Assassin’s Creed in the Fall. Dropping in Splinter Cell’s and Far Cry’s in between.

    1. Altair was the better character, the crusades were a better setting. The only thing AC2 did right was teach your character to swim and some of the tweaks to the platforming. That is all. AC2’s gameplay was not improved, just “smoothed” so to speak. The combat still offered no challenge and the missions were still repetitive. They built some indoor levels where you had to platform but the platforming plays itself just like the combat. AC2 was not a good game, AC1 had the potential for greatness and AC2 did nothing to deliver on that.

  12. “playing the same 480p game at 720p or above, which would stretch the image”

    Output resolution is irrelevant for “stretching”, all that matters is screen size. There were large 480p screens, too, you know. Fonts actually had to be bigger back then because the low pixel density makes small fonts hard to read, even on a big screen.

    “Actually I was referring to the Q and E kind of lean mechanic”

    So was I.

    “I’m used to crouching and strafing as opposed to leaning”

    That doesn’t work when the game’s AI is coded to react to leaning in one way and crouching in another way. Usually when a game has lean you have to use it or you’re playing with a handicap.

    “What you’re referring to is called “vaulting”

    No, it’s not. The character SLIDES over things. A vault is when you use only your hands on the object. I do parkour.

    “Remember when I was asking for a proper source from you before? I meant something like this.”

    John, a reporter for this site is not a proper source on Far Cry 3’s lead platform. He doesn’t have insider information, he wasn’t involved with the game’s development anymore than I was. You’re committing a HUGE argument from authority fallacy here. I could easily open my own gaming news site and suddenly you’d believe me, I guess.

    1. “Fonts actually had to be bigger back then because the low pixel density makes small fonts hard to read, even on a big screen.”

      — Having low pixel density will only make the fonts harder to read if the font size is increased. All you’ll get is large squares. Also, I played it on a 15”, which was pretty mainstream for its time, so I do not agree that the font choice was more about accommodating large screens.

      “So was I.”

      — Then where was the problem when I said a lot of PC-exclusive games do not use that mechanic?

      “No, it’s not. The character SLIDES over things. A vault is when you use only your hands on the object. I do parkour.”

      — The character uses his hands to vault over fences and obstacles. It is not possible to “slide” over a fence or a wall. Therefore I repeat… there is no sliding mechanic. Play Bulletstorm or Vanquish like I mentioned before if you want to know what “sliding” means. And you doing parkour has zero relevance to your comprehension of game mechanics.

      “John, a reporter for this site is not a proper source on Far Cry 3’s lead platform. He doesn’t have insider information, he wasn’t involved with the game’s development anymore than I was.”

      — And yet I’m supposed to believe YOU over him? Please do tell me why while I bring out the whiskey.

      1. “I do not agree that the font choice was more about accommodating large screens.”

        I didn’t say that though. I said fonts were big because pixel density was low. It was a two part answer, screen size is related to “stretching” which is an entirely different issue.

        “Then where was the problem when I said a lot of PC-exclusive games do not use that mechanic?”

        The problem is that it’s simply unrelated. Far Cry 3 does have a lean mechanic and on PC lean should be mapped to Q and E or Z and C or whatever people want to use. Not a context sensitive script that often fails to work.

        “The character uses his hands to vault over fences and obstacles”

        I don’t remember that. The only obstacles I remember are boxes and tables, flat surfaces over which the character slides. There’s a scratching noise, dust flies up and everything. He’s sliding. I don’t remember fences low enough to vault being in the game at all.

        Me doing parkour was just context so you know where I’m coming from with my use of the terminology. And the terminology is not inherent to games, sliding and vaulting are real human movements. You can also slide in Killzone since 2 or 3, Crysis since 2, Battlefield since 3 and you will be able to slide in the next Unreal Tournament. I’m well aware of its implementation in games but sliding is not a “game mechanic” as much as it is a real thing simulated poorly by games.

        “Please do tell me why exactly your opinions carry so much weight”

        You’re still trying to judge whether I’m right by who I am. You’re still committing the argument from authority fallacy. The value of my arguments is separate from me as a person. You should never ever believe factual claims based on who utters them. I gave you lots of reasons for why Far Cry 3 (and 2 and 4 for that matter) are console games ported to PC. The people who originally made the claim that FC3 or 4 are PC games are:

        – Ubisoft as part of their marketing strategy, trying to win the PC audience over, noone likes console ports

        – the press simply repeating what Ubisoft’s press release says

        And none of them gave you any rational argument, they just asserted that it was the case.

        1. “I said fonts were big because pixel density was low”

          — But pixel density depends on screen size. A 480p resolution will seem more “dense” on a 15” screen than say, a 24” inch one, simply because of the image being stretched. Hence though pixel density and stertching are different issues, they influence each other directly.

          “Not a context sensitive script that often fails to work.”

          — You could just not use it. It’s not forced upon in any way and is not at all essential. I didn’t even know it existed before having completed the game. I played it like any other shooter without a lean mechanic.

          “He’s sliding. I don’t remember fences low enough to vault being in the game at all.”

          — Trying jumping over the fences around Amanaki Town and you’ll see what I mean.

          “but sliding is not a “game mechanic” as much as it is a real thing simulated poorly by games.”

          — So your issue is with the sliding mechanic in general? I don’t think that’s related to Far Cry 3 in any way, because like I said, it doesn’t have a sliding mechanic. Also, BF3 has a sliding mechanic? I don’t recall it having one similar to Bulletstorm. or similar.

          “You’re still trying to judge whether I’m right by who I am.”

          — Of course, there’s an element of credibility when you’re trying to prove a point, especially without verifiable sources. Now this wouldn’t be an issue if your were stating your opinion that you “think” Far Cry 3 plays like a console port… which is completely fine because that’s your opinion. However, in case you want to state something as fact (for eg. the sun rises in the east) you have to provide established sources or material to back up your claims so that people can check for themselves whether what you claim is indeed legit. You cannot win any arguments based on your “original research”, and that’s the way it’s always been.

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