F1 2020 is a game that already performs incredibly well on the PC platform. And from the looks of it, the game can now run even better on NVIDIA’s RTX GPUs. Codemasters recently released a new patch for it that adds support for DLSS (Deep Learning Super Sampling).
As we wrote in our PC Performance Analysis:
“F1 2020 performs extremely well on the PC platform (obviously with the exception of the SSRT shadows). The game does not require a high-end PC system, and there are a few graphics settings via which you can improve performance.”
According to NVIDIA’s graphs, the RTX2060 Super is now able to offer an average of 62fps in 4K and on Max settings. My guess is that NVIDIA has also enabled the SSRT shadows. After all, that 69fps average of the RTX2080Ti is lower than what we got on Ultra settings.
Although NVIDIA and Codemasters have not clarified, my guess is that F1 2020 uses the latest version of DLSS. As such, RTX owners can expect visuals that are similar to native 4K resolution (when using this technique).
Now since this particular title already performs great on the PC, we won’t be re-installing F1 2020 so we can test its DLSS implementation. At this point, this DLSS patch is a bit pointless for RTX2080Ti. On the other hand, though, it can greatly benefit owners of less powerful RTX models.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Hehe nice one – wish more games did this
Essentially even the 2060 can do 4K/60 with DLSS if you lower 1 or 2 settings that have minimal impact on visual quality anyways..
Yes, but is it DLSS 2.0 or the first interaction?
and what do you mean by SSRT shadows? Does the game implement ray tracing shadows now? Source for this?
SSRT stands for screen-space reflection shadows, not ray traced shadows.
Nope. SSR = reflections. SSRT = screen space ray-tracing. SSRT shadows are ray-traced shadows in screen-space and have nothing to do with reflections.
SSRT has been an option since at least 2018 I believe and it’s the heaviest option in the game by far
F1 has had these screen-space contact shadows since 2018. That’s how they get tiny objects like the little fin in front of the cockpit to cast a sharp shadow onto the hood.
Well done.
When next gen hdmi 4k120hz is out, dlss will be great