Mass Effect Legendary Edition screenshots-6

Existing mods won’t likely work in Mass Effect Legendary Edition

Last week, Bioware claimed that it has been in touch with the modding community regarding Mass Effect: Legendary Edition. However, it appears that things are not looking that great. According to Mgamerz, owner of ME3Tweaks.com and the lead developer of the Mass Effect Trilogy editor toolset ME3Explorer, most existing mods will not work in this upcoming remaster trilogy.

As Mgamerz explained:

“To be clear, when I say ‘existing mods’, I mean package file based mods, which is the majority of mods. Anything that ends in .pcc, .upk, .u, .sfm are package files, and are what comprise of the majority of each game.

Our files are tied to certain engine versions of BioWare’s fork of Unreal Engine 3. On top of this, each game in the trilogy is on a different build of Unreal Engine 3 with more and more BioWare changes on top, and that spans 5 years of engine development by Epic Games as well. Unless BioWare changes absolutely nothing in their game, things will not work.

Complicating matters is that while our modding tools have improved greatly recently, many mods were built with older, buggier tools, and it is more a bug that they actually work in the game, rather than them actually being properly supported. Many of my older mods even have issues, but the game somehow still works with them.”

So yeah, most of the existing mods for the classic Mass Effect game won’t likely be compatible with the remaster. This may obviously disappoint some gamers. As Mgamerz said, PC gamers should be reasonable with their modding expectations about the Legendary Edition.

Mass Effect Legendary Edition releases on May 14th!

17 thoughts on “Existing mods won’t likely work in Mass Effect Legendary Edition”

  1. Never understood the hype behind yet another cheap remaster from EA, you are basically paying $60 for a texture pack (& minor changes in ME1) and the entire internet can’t wait to get their hands on it, or it’s just surrounded by a massive astroturfing campaign every time the games get official new information out. Gonna assume the latter.

    On that note, I hope the lead modders have fun debugging 600 MB denuvo protected exes of games that initially came out almost a decade ago and can be visually pushed beyond what the remasters offer.

    1. I wonder how many of those hyping “gamers” in the comment sections of these news about “Game X remaster” or in whatever forums are just PR bots or marketing employees building the hype – in other words just doing the marketing campaign.

    2. Never understood the hype behind yet another cheap remaster from EA,
      AKA
      they have 0 talent to make new games so they are remaking good game ..
      i guess they are loosing money …
      maybe a underground 2 remake is coming

    3. to be fair, the hype is for console players, who got to play the shittiest versions.

      However, I expect great mods from this.

      Either way, if its cracked, I WILL definitely pirate it and store it for the time when I build my mancave and catch up on nostalgia.

      Another 3-4 years before its complete.

    4. Normally I’m a big defender of remasters (when done well, like Bioshock or Metro 2033), but in the case of Mass Effect I don’t see the point. The modders have already essentially created their own Remastered version that in all likelihood is still going to be better than whatever EA offers up.

      The only worthwhile reason I can see for it is for console players. Mass Effect trilogy was locked at 30fps and upscaled from 720p on Xbox 360 and PS3. Since current gen consoles are basically fairly powerful gaming PCs I can see it being worthwhile for them.

      I’m both a console and pc gamer though so I’ve already experienced Mass Effect in ultra settings. Think I’ll stick to my modded original releases.

  2. Nothing lost here. Who in their right mind would touch this infected garbage collection in the first place?

    Unless you’ve had your mind turn to s**t by the modern PC culture, you should be avoiding this (and let’s be honest, EA as a whole) like the plague.

  3. Must prevent some modders to change female Shepard because it will ruin the propaganda. So the best option is to make the game difficult to mod…

  4. Funny how EA have said for 9 years now they would never do a Mass Effect Remaster because “It’s a cheap way of exploiting gamers for money” (LOL – from EA! XD )

    Now they’re actually doing it and they’re promoting it like it’s the greatest thing ever.

    Anyway, Mass Effect trilogy has already been remastered by the modders, and I’d put money on the modders doing a damn better job of it than EA ever could.

    If they really want to remaster a trilogy from their back catalogue I’d much rather they did one for Dead Space. EA ruined Dead Space 3 with their demands on the developer to make it “more action oriented”, the least they can do is give us a 4K remaster.

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