StarWraith 3D Games has released a new update for their space-sim game, Evochron Mercenary. Evochron Mercenary is a freeform space-sim that focuses on ‘lone-wolf’ survival gameplay. Players are free to seek their fortune as an independent mercenary in an adventure directed by their choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Evochron Mercenary’s graphics engine supports higher resolutions, greater detail, and new effects/technology. Broad compatibility includes support for most 3D video cards with at least shader model 2.0 capability. The new planetary engine includes far more realistic clouds, water, and terrain. New gas giant planets feature moving cloud layers and powerful winds.
Here are the key features for the game’s 1.828 update:
– Fuel converters can now be directly installed on ships from station hangars. – Locations of linked/friendly players in multiplayer are now displayed on the quadrant map (both large map and regular map). – Support for roll, pitch, and yaw key and button controls now available simultaneously with enabled or disabled joystick/gamepad axis controls across different flight control modes. – Distress call messages would sometimes display in certain menus/modes even when disabled, fixed. – Alt key will now suspend dedicated weapon firing buttons in mouse flight control modes. – Cockpit design revised to eliminate flickering on lower resolution displays. – Error 502 occurring on some systems in carrier shipyards fixed. – New window mode options added to swscreen.txt file system. – Support for domain name multiplayer hosting added (DNS). – 1280X720 added as a default resolution option. – Several minor bug fixes.
The server program has also been updated for this build and includes the following improvements:
– Player built station logging fixed (2D version). – Clan territory control stats now update much faster. – Added option to save the entire chatlog history across multiple sessions to one file. – Server performance status added to chatlog history option above for each save event. – Support for using domain names for hosting addresses added (DNS). – Chatlog save time interval now adjustable.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email