Everybody’s Gone to the Rapture Dev: PC Performance Wasn’t Hindered For Parity Reasons, Investigating Reports

Everybody’s Gone to the Rapture has just been released on the PC and it appears that a lot of gamers are facing performance issues with it. We can confirm that the game on its max settings it’s really demanding as it runs with 60-70fps on our GTX980Ti. However, these performance issues frustrated some users who claimed that The Chinese Room hindered performance on the PC after the publisher forcing the development team to make the game look less appealing on the PC than on the PS4.

The Chinese Room’s Misterfooks stepped in and addressed those claims, stating that such a thing would not make sense at all.

“To suggest we’d *intentionally* hinder performance on PC and damage our reputation is preposterous. To say that our publisher paid us to do so doesn’t even make sense (and it’s borderline defamatory, but let’s not even go there).”

As Misterfooks stated, the game’s PC requirements are meant for running the game with 50-60fps on Medium settings. In other words, an NVIDIA GeForce GTX 770 or an AMD Radeon HD 7970 should be enough for Medium settings.

“During development, we ran extensive compatibility testing to establish minimum & recommended specs (and to make sure the game ran as smoothly as possible on as many configs as possible).

The results of said testing showed that the game ran at an average of 55-60FPS on “Medium” settings on the recommended hardware. Obviously, everyone’s hardware is different and results will vary.”

Misterfooks suggested PC gamers to lower Object Details in case they’re facing performance issues.

“One thing to try if you’re running the game on “Very High” is to go to the Advanced graphical options and lower the “Object Details” from “Very High” to “High” – it is by far the most demanding setting in CryEngine.”

Misterfooks also claimed that The Chinese Room is currently investigating all reports regarding the game’s performance, and will implement various performance tweaks via future patches.

“Hi again all,

Saying that we messed up the performance on purpose, or by not caring enough is simply not true and is, frankly, hurtful as well as counterproductive.

We are saddened to hear that you are having these issues and will do our best to address them.”

21 thoughts on “Everybody’s Gone to the Rapture Dev: PC Performance Wasn’t Hindered For Parity Reasons, Investigating Reports”

    1. There isn’t a SLI profile for it yet, though some gamers reported that SLI worked with Ryse’s profile (without great SLI scaling though).

  1. Tbh Cryengine to me is quite taxing in terms of performance. I known this when i played Crysis 3. They should have gone with other engine.

    1. Crysis Warhead was using an optimized CryEngine 2, all exactly because of how unoptimized Crysis proper was.

      ….. Only one that springs to mind 😀

  2. PS4 = 1080p/30fps, High settings
    My PC = 3k/50-60fps, Very High settings

    The performance seems fine to me. But then again I am using an overclocked 980 Ti. Can’t say how it runs on 970s, 980s or AMD cards.

    1. I’m running a 3570 @ 4.5ghz, 16GB DDR3 2133 and a AMD 290 and I have been running it on max settings with no noticeable dips. Around 45-55 fps.

    2. God I bet this game looks unbelievable at them settings it was gorgeous on ps4 so I’m very jealous of your rig 🙂

        1. That added to the atmosphere of the story though them empty environments was kind of the point lol
          I know this game isn’t for everyone but come on lol

          1. I agree. I simply don’t understand people coming into articles about a game like this and complains. It’s like going to a DOTA or LOL forum and complain that the game is boring and worthless just because that genre doesn’t suit him. Those who appreciated Dear Esther and likes this kind of gameplay would love Egttr. Myself, I appreciate games that stand out to the ordinary generic stuff developers sh*ts out nowdays.

          2. Yea it was an experience they was telling you a story through a very pretty game. And for me personally it was nice playing a game without shooting people in the face for a change.
            Verify is the spice of life and thank god all games are not the same.

    3. 50-60 fps on 3K Vhigh? Wow, that’s an achievement. I only manage around 30 fps at Vhigh 4K, and I also run a clocked 980ti. Guess that 4K is much more demanding than 3K, What’s your ingame resolution?

      1. I use NVIDIA down sampling tech all the time as my monitor’s native resolution is 2560x1440p and I have found that many games will run maxed @ 60fps 3k resolution however that extra bit of resolution brings the performance crashing down which makes me think it’s a VRAM bandwidth issue more than anything else as GDDR5 was never designed for 4k resolution or GPU’s with thousands of shader cores so it’s a good thing that GDDR5X and HBM are on the way.

        Edit. I use an overclocked Titan X at 1460mhz and 8ghz on the VRAM mate

          1. No problem mate. I also find that lowering shadows helps when running at such a high resolution as shadows is another setting that eats into memory bandwidth so more often than not I will use high shadows instead of V-high or soft shadows as they are usually the two settings above high.

  3. DigitalFoundry praises the “realistic” lighting in this game, but to me it has that traditional DX11 unrealistic sheen to it.

    Regardless, those graphics look no where near good enough to drop the FPS down to a pathetic 17 FPS. Perhaps if it actually had global illumination…

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