Epic Games Releases Assets from Its Open-World Tech Demo, Included 138 Textures from 2048 up to 8192

Epic Games has released assets from its GDC 2015 open-world tech demo. As always – and while this pack is given completely free – those interested using them will have to register for an Epic Games account.

As Epic Games suggested, this is a collection of realistic assets from its tech demo shown at GDC 2015. Developers can use them to create new levels or add them to existing ones.

“For larger assets such as rocks, ground tiles, cliffs faces and tree trunks, reconstruction was performed directly from photographs using a process called photogrammetry. These assets were then put through a proprietary ‘de-lighting’ process to make them suitable for use in any lighting scenario. Specular and roughness maps where then created to take full advantage of Unreal Engine 4’s Physically Based Rendering architecture. Finally game-optimized assets were generated with normal maps, LODs and collision meshes.

For vegetation such as flowers, bushes and grass we used color calibrated reference photography shot in the field to more accurately model and texture these assets.”

This pack weights around 6.3GB and here are its key features:

-42 Photo-realistic meshes with LODs
-17 Foliage
-21 Rocks
– 4 Trees
-138 Textures from 2048 up to 8192
-14 Tiling Ground Materials with Normal and Displacement maps

Those interested can download it from here.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email