Epic Games Details Tech Features Used in Its Latest “A Boy and His Kite” Unreal Engine 4 Tech Demo

Epic’s latest Unreal Engine 4 tech demo is phenomenal. This demo ran in real-time on NVIDIA’s latest GPU (the Titan X), shows what open-world games can look like in Unreal Engine 4, and today Epic Games revealed the key tech features that were implemented in it.

“A Boy and His Kite” featured physically-based rendering, 100 square miles of terrain, ray-tranced distance field soft shadows, full scene HDR reflections, high quality motion blur and DOF, as well as distance field ambient occlusion.

Furthermore, this tech demo packed a two sided foliage shading model and 15 million pieces of vegetation. Not only that, but the game sported photometric sampling of real world data and dynamic global illumination from heightfields.

Last but not least, “A Boy and His Kite” featured temporal anti-aliasing, procedural asset placement, subsurface scattering and 500 sculpted blendshapes.

Epic Games has released an updated version of its tech demo video that can be viewed below.


A Boy & His Kite: Annotated Features | Feature Highlight | Unreal Engine

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email