EA will revamp the progression system of Star Wars: Battlefront 2 on March 21st, will reduce micro-transactions

Electronic Arts has announced that the Star Wars Battlefront 2 Progression update, which includes a complete re-design of the in-game progression system, will begin rolling out on March 21st. As the publisher noted, with this update, progression will be now linear. This means that Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase.

By playing the game, players will earn experience points for the classes, hero characters, and ships that they choose to play in multiplayer. If they earn enough experience points to gain a level for that unit, they will receive one Skill Point that can be used to unlock or upgrade the eligible Star Card they’d like to equip.

Furthermore, crates will no longer include Star Cards and will not be purchased. Crates will be earned by logging in daily, completing Milestones, and through timed challenges. Inside of these crates, players will find Credits or cosmetic items, such as emotes or victory poses, but nothing that impacts gameplay.

In addition, players will keep all of the Star Cards, heroes, weapons, or anything else you have already earned.

Last but not least, a new update in April will allow players to get appearances directly through in-game Credits or Crystals.

18 thoughts on “EA will revamp the progression system of Star Wars: Battlefront 2 on March 21st, will reduce micro-transactions”

  1. It will have microtransactions anyways. The only way to improve the game is start again from the scratch and do not build it around microtransactions.

    1. That will never happen but it seems EA has milked the whales for all they can. I guess they hope to draw in gamers that didn’t go for EA’s greedy microtransaction scheme with this game. I will still pass on it. Thanks anyway EA.

    2. I don’t know how else they would be able to make new content for free. In this business model, microtransactions have to be somewhere in the game in order to deliver a title without paid DLC.

      1. Easy, since they are charging like $60 for its product, the game should have enought content by itself

        so, all the “free content” should be available from the start…

        It’s incredible how developers trick their customers… without internet games had more maps, more characters, more weapons, more everything. Now with internet games barelly had any content but hey, it will have post launch support with “free” content.

        I prefer a game like Battlefront II (Pandemic) with much more content available from the start and “no support” post lauch or a game like Street fighter Alpha 3 with a ton of characters (and 3 differend modes for each one) and a ton of game modes rather than Battlefront 2 (EA) or Street Fighter V that launched with no content at all…

        Hell, in some games you now even had to pay to play on hard difficulty, Seriously? Is that what people want?

        1. True. EA wanted to sell their game for $60 and make a fortune with microtransactions on top of that. I haven’t looked into it but I would guess the sales of the game weren’t what EA had hoped for so now they try this.

          1. Other DICE games also cost that much but they had paid DLC on top of it. Now paid DLC was substituted with microtransactions which, in my opinion, don’t ruin the game (at least after cutting down the hero prices).

          2. I have a bias against EA to begin with due to their business practices and ruining some great studios so I’ll just say that up front.

            I don’t object to DLC as long as it’s not integral to the main story.

            I’m not against microtransactions if they are purely cosmetic. I’m not even against microtransactions if they allow a gamer with very little time to play to level up quickly or gain decent weapons or armor or boosts. I am against a game deliberately designed to make grinding to get to that point so onerous that you feel tempted to buy microtransactions just to avoid that drudgery. If a customer has already paid $60 for the game then they shouldn’t be put on a grind-fest to get anywhere.

          3. Precisely. That latter reason is for why the lame justification of ‘but they’re optional’ simply doesn’t hold water in many instances. It seems that the only people defending micro-transactions in such instances are the publishers and the wilfully blind dimwitted fanboys.

        2. Had they gone with their old business model, we would have gotten something like the first (new) Battlefront. The choice was between paid DLC and no paid DLC, not as much as the amount of content. While I think I’d prefer the old style of Battlefront, this one is enjoyable as well, and I didn’t pay $60 for it (I always buy games on sales).

          “Hell, in some games you now even had to pay to play on hard difficulty, Seriously? Is that what people want?”
          No, I’m not fine with such microtransactions. But being able to buy some cosmetic items doesn’t really bother me.

          1. “I always buy games on sales”

            And I always wait until the “complete” editions (or legendary or Super Duper Ultra Ex or whatever the published wants to call it, but, you know, the game + all the DLC in a single package) but that does not changes the fact that most people don’t.

        3. Yeah, I know, people is dumb. People prefer a game with no content at launch and barelly polished rather than a polished game with tons of content available since day 1.

        4. Great comment. Here’s another sobering example…

          Marvel vs. Capcom 2
          Released: 2000
          Playable characters: 56

          Marvel vs. Capcom 3
          Released: 2011
          Playable characters: 36 (2 more via paid DLC)

          Marvel vs. Capcom: Infinite
          Released: 2017
          Playable characters: 30 (6 more and many costumes via paid DLC)

  2. Beating the dead horse, the game was garbage on the release , I dont know how can anyone play it or even buy it … simply put…..trash

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