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EA Executive Thinks Their Games Are Still Too Hard

Electronic Arts CCO Richard Hilleman just recently made some comments at the D.IC.E. summit about how new games are often still too difficult for new players to grasp. This was in response to interview questions from comedian Pete Holmes, who said he preferred standardized control lay-outs across titles.

“Our games are actually still too hard to learn, the average player probably spends two hours to learn how to play the most basic game. And asking for two hours of somebody’s time — most of our customers, between their normal family lives to find two contiguous hours to concentrate on learning how to play a video game is a big ask.”

Following Richard Hilleman’s remarks, Shadow of Mordor’s design director Michael de Plater stated that future games would include more and more RPG mechanics:

“Every game is an RPG now, you wouldn’t make a game without progression and levels and XP. And I think every game is going to be a social game…good ideas propagate.”

This is particularly interesting timing for me because YouTuber, Super Bunny Hop, recently made a thought provoking video on how design trends can ruin otherwise good games. The video itself evokes memories of Gun Valkyrie for me… If you have the time, check out the video. It’s an interesting contrast to the quotes above:

How Design Trends Ruin Great Games

Thanks: GameSpot

46 thoughts on “EA Executive Thinks Their Games Are Still Too Hard”

  1. Reminds me of similar logic used in World of Warcraft. Soon it will be homogenized and everything will be the same all in the name of fairness.

  2. I can agree with standardized control schemes but I don’t agree in simplifying them. Those buttons should be optimized to make the gameplay much immersive and fun, not abandoning them in favour of newer gamers.

    The Superbunnyhop video is interesting because I personally discovered what it tried to convey and that impacted my gaming habits in the past couple of years. Too much familiarity can be damaging. FPS the first casualty when I finally decided that there’s barely any difference among the games in that genre. When I first played The Evil Within I was struck hard by it’s extreme familiarity to the latest Resident Evil games.

    1. Read my post too

      Evil within is doing it on purpuse though, the pistol ammo is from code veronica. The nurse is from sillent hill. I liked the evil within, it didnt hold your hand at all, every time i anticipated a trap or used it to my advantage i got a sense of achievement.

  3. “Ten years from now, games will have one button prompt at the start, labelled simply “resolve”, and then play themselves for six hours while we tearfully jerk off with handfuls of corn flakes.” – Yahtzee

    ?? ????????? ???? ???? ??? ?? ?? ????????? ?? ???????? ??? ???????, ??? ??? ?????? ?? ??? ???? ?? ???? ???? ??

    1. Fun fact: Yahtzee is the creator of the “PC Master Race” meme.

      He should own the internet 😀 (just a funny comment, not to be taken seriously 😀 )

      1. I AM GOING TO BAN YOU FOR SAYING HE SHOULD OWN THE INTERNET. WHAT DOES THAT EVEN?!

        I kid though, no worries. Your account is safe so long as I can control my newly discovered spider senses.

      2. Did you read the article he wrote after the PC Gamer one?
        It’s great how he address all the internet bs in such a rational and simple manner while still making jokes 😀

    2. I’ll make you love me. Then I’ll reject you and walk back into the unknown. They’ll make a noir film about it and you’ll win an Oscar for best screenplay…. But you’d give it all up if you could just hear my silky voice live even one. more. time.

      Also Yahtzee’s cool. I like that dude with ‘tude.

      Keep coming!

  4. Sounds a lot like Ubisoft games, they all play the same because these greedy game companies want everyone from a 1 year old to 90 year old’s to play their games. These companies don’t care about core gamers who actually want to play their games and support them, it’s all about the nobody that likes to be entertained.

    It’s horrible and mobile devices are bringing a whole new era of simplified games, in-game transactions, even when you take a sh*t on the toilet helping your friend with your tablet in battlefield game.

          1. Significantly, you can be killed rather easily and brutally depending on where you are, since areas have harder AI than others.

            Basically the AI have a critical hit system and can kill you in two hits if you don’t time you blocking right, they also smoke bomb you.

  5. OK, so now that this is out there, there NEEDS to be somebody to come out for the other side. The side who thinks that the HARDER the games are, the BETTER.

    The side that says when a game requires you to spend time working on something, instead of just having the crutch of googling the solution (because the programmers designed it that way), the payoff is WAY more satisfying.

    There needs to be somebody to show people that EA’s vision of politically correct, cattle leading design philosophy is not what people love.

    There needs to be
    https://www.youtube.com/watch?v=IXLDv-fUINM
    http://img1.meristation.com/files/imagenes/general/halflife3header.jpg

  6. EA GAMES ARE HARD?

    ORLY?

    God this is riddiculus, hey guys remember when mass effect 3 had a option to skip dialogue options and make them cutscenes?

    Now what i want to know is who came up with the idea to have a “pure survival” mode in dead space 3. You know, enemies dont drop ammo, you need to craft it.

    I guess that guy was thrown out of the window, like that meme. Or maybe at the last second he said “wait we can charge people for ammo with microtransactions” So they went with it.

    Well there you go ea, make your games super hard and charge for boosters.

    See problem solved.

    Also this reminds me of sims 4 being too complex and how they had to kill this evil complexity.

    Yeah i watch the video yesterday, i have been saying this for years. Every shooter needs to have a slide button and a bow. Tlou, evil within and alien isolation basicly have the same gameplay. Proof that tlou didnt get its ratings for the gameplay.

    If you are looking for innovation or doing things diffirently on AAA games you are doing it wrong. But what pisses me off is ubisoft copy pasting the same gameplay mechanics and idea in their games.

    TOWERS

    Assasin Creed 3, watchdogs and far cry 4 have 4 fortresses in the map
    They all have a eagle vision, camera, phone to identify the target and them use a meele weapon to take him out.

    Just when i was getting used to the idea of ubisoft games being basicly “the same”

    Shadow of mordor comes along and it feels more like a assasin creed game than a new ip. Then you got dying light ripping of the radiotowers from far cry and replacing hay with garbage bags. Did i mention the radiotowers come with ziplines?

    For crying out loud, developers keep saying that they dont need idea guys and they got plently of ideas but they keep ripping each other off. Do they even understand why those games sell? It is not old tired tropes like these.

    Its funny though the reason i liked evil within so much, was because the game feels old, the controls are old, the upgrade system is old and you cant just throw points on everything, its not filled with cutscenes interupting the gameplay, you are free to screw up no hand holding…AT ALL, the game will even put traps so you have to pay attention to the enviromen, most of the game is copying RE4 and sillent hill and is filled with reffrences to other horror games.

  7. What hes trying to say is that games should be more casual friendly and that anyone should be able to turn on a game and know exactly how to play it 10 mins later. This makes the game accessible to a wider audience and in effect nets the developers/publishers more money. Is it good for everyone? No, I dont think so.

    WoW is a great example of this: I played EQ1 for years and years since it came out in 1999 and that game was really hard to get into, you where dumped into the world with a note saying give this to your guild master, no maps, no icon to point you in the right direction, no hand holding. I can see how many people would have been turned off by not knowing what to do but for me it encouraged FRIENDLY interaction with other people and the difficulty made winning and achieving so much more rewarding. World Of Warcraft on the other hand gives no sense of achievement, anyone can jump in and “enjoy” being told what to do or where to go to collect 100 boar tusks and with an MMO full of kids …the best example of interaction is somewhere along the lines of “lol you suck”.

    I can see where he is coming from but I dont agree with it one bit. Old games where much harder than games today and they established themselves as great, long lasting franchises without needing to be bastardised for a casual audience.

    1. Their few and far between in japan as well. Most jrpgs are exactly the same with the only difference being story/characters/armor look.

  8. As if games can be any easier. As i said on PC gamer yesterday.. it takes exactly 30 secs to read the options (WASD and maybe E for opening doors/using items)

    What EA game takes more? Dragon Age? NO! Battlefield 2/3/4 whatever? NO!!!
    Dead Space? Come on now, thats even less than 10 secs. It even shows on the screen what button to press..

    If those gamers are too stupid to press E when the game TELLS them to so (on screen!!), maybe they should just do something else.

    Like grow a brain.

  9. Well, just look at the enthusiasm and shine in the eyes.Genuine
    passion.”Hi everyone, we invented movies with microtransactions here!”

    “Our games are actually still too hard to learn, the average player probably
    spends two hours to learn how to play the most basic game.”
    It’s a pity, poor abstract average player heard a lot of bad things about him
    today. Still, he and i, we probably should both be grateful that publisher knows better?

  10. BUT BUT i thought that was because bf4 was a early title and now consoles will have improved resolution and graphics.

      1. Sony is pushing for 1080p, even if that 1080p means the game runs under the lowest settings like dying light

  11. This guy is an idiot. I am not saying games should be nes hard, but they should not be a walk in the park. Let it be hard, it’s more interesting

  12. Screw this guy! He’s an executive not a game designer! These are the guys that ruin games for everyone! He’s for the investors not the gamers. Seriously leave the games for the experts, okay. Your job is to manage.

  13. There’s a limitation in the controls, I think. Third person lends itself to that over-the-shoulder camera movement and the “thumbs” controller analog stick. Third person makes sense for that type of controller, just as a mouse makes sense for first-person games.

    When people start to use virtual reality more and more you’ll see a lot less over-the-shoulder third-person games.

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