Red Thread Games has released a new update for Dreamfall Chapters that upgrades its engine from Unity 4.6 to Unity 5.2. This upgrade to the latest version of Unity brings massive performance improvements to the game, as well as graphical/visual improvements.
As Red Thread Games’ Ragnar Tørnquist wrote:
“It’s hard to say exactly how much of a performance increase players will see, but in informal, internal tests?—?along with several reports from beta testers?—?the frame-rate has increased by a factor of 50–200%, while simultaneously doubling the distance at which shadows are drawn, and allowing more users to enable the ‘awesome’ setting, along with other visual effects.”
Users reported gaining a lot of FPS by simply updating the game to its latest version, something that reflects those statements.
Ragnar concluded:
“Texture materials?—?such as reflective metals, leather, water, cloth?—?look more realistic, and the lighting is objectively better across most scenes. In some cases, the differences are minor and the improvements subtle; in others, there’s a literal world of difference.”
And here are the key features of this latest update for Dreamfall Chapters:
- Engine upgrade to Unity 5.2. This upgrade should improve performance and stability for most users
- Windows 64-bit version. Players with 64-bit OS and more than 3GB of RAM will experience fewer crashes and better performance. We strongly encourage Windows 32-bit users to upgrade to a 64-bit OS
- New notification system for important choices and consequences
- Numerous bug fixes and game tweaks, based on player feedback
- Enlighten support. This affects the lights and shadows in all scenes, along with material and shader fixes
- In-game bug report tool. Note that this tool may be removed in future versions of the game
Thanks RPS!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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it’s a shame they didn’t optimize it in the 1st place, would have been much nicer to play without these massive fps drops on any setting
everyone learns from their mistakes.
Not everyone : EA, Ubi, WB … :):)
this is what i call #pcmasterrace
one patch and everything its perfect also with extra visuals!
In reality it was13 months of patches then finally a new version of pUnity
And no Gameworks to blame here.
Good point Sean. I’m glad you concede.
I didn’t concede, sarcastic comment, as PC gamers seem to be stupid now days, DOWN WITH OPTIONS FROM NVIDIA.
it needs one to make it good!
Thank Goodness. I stopped playing the game because of poor performance. I was so hyped for this game but as soon as Zoe enters the city in Episode 1, the game becomes laggy as hell (at least for me). Seems like it’s time to return.
Anyone play the first book with an AMD card; those laser eyes.
Really great, but, on another note, there are people who would appreciate some anti-aliasing fix (Nvidia cards) for ‘The Longest Journey’ on PC. Sure, the game was re-released on ios but it would be a nice gesture to the fans of the serie…
Glad i haven’t completed it yet then
Too bad these “chapters” lost their magic, too many annoying puzzles and a few really annoying characters. I so wish Ragnar would have been involved in the making of these games. The original TLJ is one of the best games i’ve ever played.