Bethesda has announced that the next update for DOOM will be released on June 30th. According to the changelog, this patch will add a Photo Mode, as well as classic DOOM weapon placement support. In addition, this update comes with a number of bug fixes and improvements. You can find its complete changelog below.
DOOM – Update June 30th Changelog:
New Features and Optimizations
- General
- Added Classic DOOM weapon placement/view model option (all modes)
- Campaign
- Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
- MP
- Updated weapon balance (live as of June 10, 2016)
- Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
- Customization UI has been implemented to show all possible unlocks
- Cross Style option has been added to settings for MP.
- SnapMap
- Added Original Author to the map info page
- Added a timeout for AFK in Lobby
- Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
- Added Enable/Disable to Shootable Trigger
- Added Sky/Window props
- Added an auto-rollback to previous version for corrupted maps
- Improved sorting algorithms for Most Popular map searches
Fixes
- Single Player
- Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
- Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
- Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
- Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
- Fixed PS4 crash when reloading checkpoint in Foundry
- Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
- Fixed an issue where the game required Internet access (Xbox One)
- Multiplayer
- Fixed crash while experiencing server connection issues (PS4)
- Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
- Various cosmetic and gameplay fixes
- Matchmaking improvements
- Fix for restrictive NAT types being chosen as dedicated server lobby host
- Fix for larger lobbies having longer matchmaking times
- Fix for Player getting left behind if they join a friend as the lobby countdown finishes
- Bug and stability fixes
- SnapMap
- Fixed Asian language font issues
- Fixed AI pathing error with certain types of props
- Fixed error where multiple maps share the same Map ID
- Various map error fixes
- Various logic fixes
- Various stability fixes
- PC-Only
- Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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still no vulkan…
Didn’t they promise SLI support? rip my second gtx 980 that will never be utilized
“Added Sky/Window props”
can someone demonstrate this in a video?
I find the lack of vulkan, disturbing.
And the continued crashing that EVERYONE seems to be reporting…
Hasn’t crashed a single time here…
I can crash even before the game loads all the way to playing for 2-3 hours with not so much as a hiccup. Makes no sense to me…..
Logic and stability fixes are much needed so that’s good news. But we were promised something even more important and it’s missing from this list!
REMOVAL OF TWO WEAPON LIMIT IN SNAPMAP
This is the biggest item on the list so I don’t believe they forgot to mention it… Who the hell wants to play Doom with a two weapon limit? Who? Literally no Doom fan wants this, and they think their problem is some sorting algorithm for popular maps! 😀 The problem isn’t how you sort the maps, the problem is that they all suck because you are forcing the two weapon limit. Noone wants to play them because they all suck, that’s the simple truth. I have two maps ready to publish, one multiplayer, one singleplayer. I choose not to because they are Halo-lite garbage. Having to drop a weapon to pick up whatever weapon you find third just feels wrong, SP or MP. It’s WRONG.
Also no Vulkan AYYYY LMAO.
“the game already runs smooth enough even on mediocre pc’s”
No, it doesn’t on AMD GPUs. People with high end AMD GPUs are playing with shadows on LOW to get playable framerates. We need a fix for that, and Vulkan was promised for “soon after launch”. Launch was over a month ago. That is not soon, not when we’re talking about something that is necessary to get the game playable.
Total War: Warhammer still hasn’t got it’s DX12 patch either and it runs worse on AMD GPUs in DX11 mode than NVIDIA GPUs and this is a AMD logo title.
No SLI or crash fixes, brilliant! 😐
So we can play it with classic 1993 weapons soon, cool!
Vulkan were are you???!!!