Doom Eternal-2

DOOM Eternal will support Ray Tracing

During Giant Bomb’s latest videocast, id Software’s Marty Stratton confirmed that DOOM Eternal will support Ray Tracing. Now this caught us off guard as both NVIDIA and id Software have not announced anything yet about DOOM Eternal.

As Marty Stratton said when asked about RTX:

“RTX makes it look, you know, amazing. There are great benefits but it doesn’t necessarily expand our audience or that the way that the way that something like Stadia does so, but absolutely people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing. Absolutely. I mean we love that stuff, the team loves it and I think we’ll do it better than anybody honestly.”

Back in May 2019, NVIDIA and id Software confirmed that the next Wolfenstein game, Wolfenstein: Youngblood, will support real-time ray tracing and NVIDIA’s Adaptive Shading. We don’t know whether DOOM Eternal will also support Adaptive Shading, though chances are really high at this point.

DOOM Eternal is powered by id Tech 7 and already looks amazing. Given the fact that the first DOOM game ran extremely well on a wide range of graphics card, we seriously hope that id Software will use Ray Tracing for multiple graphical effects and not just for Reflections. Metro Exodus saw tremendous benefits with its ray-traced Global Illumination solution so here is hoping that id Software will use similarly Ray Tracing in both DOOM Eternal and Wolfenstein: Youngblood.

You can find Marty’s statement about RTX here.

19 thoughts on “DOOM Eternal will support Ray Tracing”

    1. Once upon a time we had 3D accelerator cards and they were able to give us new experiences in gaming. They couldn’t push games to the max as there were still some limitations, but eventually technology caught up and now those games run really, really fast.

      So you see, just because it isn’t perfect today, it doesn’t mean we won’t enjoy it at 1440 or 4K someday. It’s here in some capacity, and one day it will be better.

  1. F*CKN awesome. One by one, the bombs keep on dropping with RT support. Man it’s great to be a pc gamer. And of F*CK course – Viva La nVidia -so best their is!
    Thanks for bringing raytracing to gaming!
    And thanks for putting that POS for a joke AMD to shame. You say Navi eeh, but can it do RT. No it’s just as expensive as our’s with outdated tech. Oh an btw, our Super RTX lineup just slaughters their POS for a joke Navi 😉

    1. You do have to give credit where credit is due. The fact that Nvidia put out a consumer product with RT hardware acceleration is a big deal for raytracing (atleast short term). It gave everything a big kickstart.

      Before this, devs simply could not add this stuff to their games. Now they can. Now we have a fully pathtraced Quake 2, demonstrating lighting that we simply have not seen in any game.

      1. So true bro, thats exactly how it is. And btw, I dont hate on AMD.Just couldent help myself as they surely seems to shoot themself with the new linup. But atleast the Ryzen seems awesome. So more competition on the CPU side to be happy about. To bad that on the GPU side it’s just one track – nVidia and no competition. Well atleast we finaly have RT and that a hell of a big deal, as you said 🙂

  2. Fast paced shooters like Doom do much better at high framerate, so as awesome as ray tracing sounds I’ll be playing it at 144 FPS.

    1. if they can use it sparingly it might work. the 3 games that use rtx now have pretty heavy effects. if they go a bit lighter on the effects it might work well and still have high fps. its still new and ill give the benefit of the doubt. other new tech that ran crap at launch turned out to be decent later and got used in everything even with high fps

      the main thing is nvidia need to take the hit and not charge extra. their cards need a price cut and nvidia need to throw raytracing in for free. thall make it take

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