DOOM Eternal will not feature a SnapMap Editor, may support mods in the future

It appears that DOOM Eternal will not support mods in any form at launch. During a Q&A session at QuakeCon 2018, game director Marty Stratton said that the game will not launch with a SnapMap Editor and that there is no guarantee that the game will support mods.

Marty claimed that although id Software has made some technical decisions that that just pushed them  in a different direction than mods, it has spent the last several years making other technical decisions that could open the doors for mods.

“It is a real, long-term initiative of ours to get back to where we can do that. Again, we’ve been making a lot of technical decisions that allow the tech – everything, the rendering, the way we do the gameplay, the way our levels are set up – really trying to make the game and the game code more flexible. Kind of put it in more components, and more data-driven in a lot of ways, which is how you get the mod content.

So I can’t say that it’s right on the horizon or right around the corner, but it’s important to me. It’s important to Robert Duffy, our CTO. We have definitely swung the pendulum back pretty far towards being able to that.”

So yeah, DOOM Eternal will not launch mods or custom maps at launch. In order to give you an idea of how far away from mods the latest DOOM games actually are, we’re still getting mods for the classic DOOM games. We’ve also got numerous interesting mods (and some really cool total conversions) for Doom 3. For Doom 2016, however, we only got some map remakes and that was it. Not that we were surprised though as SnapMap felt really limited and could not offer mappers the freedom they’d hoped for.

Here is hoping that id Software will return to its glory days and allow all sorts of mods for DOOM Eternal after the game’s launch!

15 thoughts on “DOOM Eternal will not feature a SnapMap Editor, may support mods in the future”

  1. ?ethesda rips off the classic Doom mods for their new games, but refuses to provide modding tools for these games. and now they are getting rid off of the (failed?) map editor as well.
    you gotta love the irony.

  2. “May” support
    it may support mods for $$$

    knowing how hard they keep pushing the paid mods cash-grab

    1. I know it’s old, but id isn’t Zenimax or Bethesda… They’ve had a lot of freedom with all of their titles so far !

  3. Gone are the days when with PC games…it was a given that every game can be modded! These greedy co**s**kers want more money even after having hundreds of millions!

    1. thats why we need to let those jewish publishers that we wont buy there trash games anymore. israel needs to go to be honest.

  4. SnapMap was a piece of sh** anyway. Barely no one used that crap.

    In comparison, Far Cry 5 editor is advanced tech vs SnapLego.

    1. Agreed on SnapMap, as a map creator who initially had high hopes for it. And the FC5 editor is arguably the best ingame map editor of all time. However, they have one problem in common: Multiplayer is dead. As of now, don’t bother making multiplayer maps. If you make a SP map and you advertise it a little using the forums and reddit a few hundred people may play it – at best. It’s not great but it’s something and if you enjoy map-making then it might be good enough. However, if you make a MP map nobody will play it, period. The MP community has already dispersed. FC5 MP was too bad to retain a playerbase until now, and it’s still bad now quite honestly. I mean, this thing has NO TEXT CHAT. Imagine a multiplayer game with no text chat. With FC5 you don’t have to imagine. I had to google it to believe it when I couldn’t find the button bind in the menu. Bizarre mismanagement.

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