Doom Eternal wallpaper header image

Doom Eternal sold 3 times more than Doom 2016 at launch, Half-Life: Alyx had a total of 860K players

SuperData has shared its monthly report, stating that that Doom Eternal sold 3 million digital units in March 2020. According to the company, that’s more than three times what Doom sold (957K) during its launch in May 2016.

The company also noted that since Doom Eternal is a primarily single-player game, it will likely have a shorter revenue tail than other multiplayer shooters that monetize through the regular sale of in-game content.

Speaking of multiplayer games, SuperData claims that Call of Duty: Modern Warfare saw a 159% jump (month-over-month) in monthly active user numbers thanks to Warzone. Thus, COD: MW reached an all-time high of 62.7 million players.

On the other hand, Half-Life: Alyx was a blockbuster by the standards of virtual reality (VR) exclusive titles. Half-Life Alyx had a total of 860K gamers in March 2020. The game also had a limited addressable audience, as there was an install base of fewer than 4 million PC-compatible VR headsets at the end of 2019. Direct purchases of Half-Life: Alyx generated $40.7M in revenue. Moreover, hundreds of thousands of free copies of the game were bundled with VR devices to boost interest in VR.

Lastly, here are the top selling games for PC and consoles in March 2020.

Stay tuned for more!

75 thoughts on “Doom Eternal sold 3 times more than Doom 2016 at launch, Half-Life: Alyx had a total of 860K players”

          1. No it’s not, and it’s a pretty good addition, the only good difference from the other game.

          2. Meaning what, there’s literally none of them in these years, you’re only talking about old games, good games but old in everything, besides unreal has it, both 2004 and the last one they were trying to make. You’re confirming you are obsessed with old games in every way, old games were generally better but not in anything, and that’s not even including the technical level which is better always.

          3. UT was abandoned, and still it has dash, serious sam is pretty much copy paste from the beginning, they never changed anything, it’s a remaster after a remaster.

          4. Not really, it’s actually one of the worse additions especially when you know the Slayer’s speed has been nerfed to make the player use this mechanic, this is one of the few things that made Eternal feel unnatural for a a Doom veteran, but it i got used to it

          5. “Doom veteran” Doom 3 was nothing that looked like a Doom, and the other one before that is light years away from what it’s now, so it’s pretty stupid comparing those.
            That’s why Doom 2016 + dash would be the ultimate experience, and for the record, they also nerfed ammo drop, to force you and use the chainsaw like an idiot for the whole game.

          6. Hey at least they gave the Chainsaw an actual usefulness, and the dash, even tho i agree it doesn’t ruin the experience makes the game feel different, less strafe and anticipation
            “light years away from what it’s now”
            Not in a fundamental way, the dash is a game changer for me, and not in a good way, 2016 was IMO like any other Doom before it (except 3) but faster and more vertical, the addition of the dash is just an attempt to make the game more accessible for console players

          7. Man even tho i disagree i always had respect for you opinions about this game because you’re arguing very well and with a lot of details, and yeah i get that you don’t like it and you like 2016 a lot more, but it’s not like Eternal is really different from 2016, i mean, not really in a fundamental way, overall it’s a continuation of what Doom 2016 did, it has it flaws, obviously but think about what a miracle are those two games, yes a MIRACLE !! It could’ve been worse for the entire series if they released that crappy Doom 4 with the crappy idtech5, CoD mechanics, 22° FoV and rechargeable health, we ended up with 2 awesome Doom games that i never imagined for a second they could exist in the modern day industry, let’s just enjoy, and as always, it’s a pleasure reading you lol

          8. It’s nothing like older DOOMs because otherwise it would be pretty sh** to basically play a remaster of older dooms, older dooms don’t have many things doom 2016 and eternal have, they’re totally different games, even if they use the same brand and they’re the same genre and share the universe they’re set in, older dooms weren’t as fast as 2016 Doom or even eternal, mechanics were less and simpler.

            The chainsaw was always a symbolic weapon, there was no need to make it that important, and fck up the pace and the style of the gameplay, it was already mildly useful, and it should’ve remained that.

          9. “weren’t as fast”
            Just as i said, faster and more vertical because they injected some Quake/Quake 3 in it, still the dash IMO is not a natural mechanic for a fast shooter meant to be played with strafing, it makes the strafe almost useless and maintaining the flow in combat is no more a matter of skill, but just a matter of button press, but hey i’m not saying you’re wrong or something, you like it, good for you and i understand that, it’s just my opinion, and perhaps Eternal is designed so and will be trash without it

          10. Well dash doesn’t save you from everything, you make it sound like using dash gives some kind of invincibility, it just makes it more fast paced no matter how slower the slayer is compared to doom 2016, and strafing wasn’t even that big of a thing before, dash made it funnier, but anyway fair enough.

        1. The only real flaw for me was that crappy attempt to humanize the Slayer, other than that, some minor annoyances like simpler lvl design, and some of the tracks in the OST, aaaand the dash…
          All the rest is pretty cool, and the weapons are vastly superior to 2016, same for the demon roster

          1. “that crappy attempt to humanize the Slayer, other than that, some minor annoyances like simpler lvl design, and some of the tracks in the OST, aaaand the dash…”

            yes

            “, and the weapons are vastly superior to 2016,”

            auto shotgun would be call if you werent always so low in ammo.
            super shotgun has a grapplng hook

            the new assault rifle is awful

            the minigun looks like a plasma minigun or something

            the plasma rifle is better

            the balista is trash though, the gauss cannon was much better.

          2. I love the new assault rifle, it sounds better and deal more damage, and the scope mode is awesome this time

            The minigun fires directly without waiting for that extra second of rotating, making it more useful especially for Eternal, and the energy shield replacing the rotating secondary fire is more interesting

            Fair enough for the auto shotgun, but it’s still a blast

          3. The dash is probably the best thing they did, hud and interface in general is terrible, level design is not good, not even close to the 2016 Doom, the whole thing about the slayer is ridiculous, you can even see his face, the story is retarded, and it doesn’t really connect to 2016, so they should’ve just avoided to make it that central, or that cinematic, weapons are honestly not worse not better, the hook on the ss is pretty fun too, but still nothing special, rest is the same, some of those weapons just look worse, and seriously no pistol? Gameplay mechanics are totally retarded (chainsaw ammo thing)

          4. I never used the pistol, only for the challenges and in the intro, i don’t give a F about it, and even then there’s hack to unlock it.
            I agree for everything you said about the story and the slayer, but at least i can skip the cutscenes (not in 2016) and the codex is pretty well written.
            HUD doesn’t bother me that much, it’s functional, and i can choose it color period.
            I don’t know how the weapons look worse, most of them are better and directly inspired from Ultimate Doom and Doom 2, Plasma, Shotgun, S Shogun, Heavy Canon, Chaingun and Chainsaw feel better, i only preferred the Railgun to the Ballista honestly.
            Fair enough for the level design, but it’s compensating with better combat and challenge.
            I do prefer some of the demon design in 2016, but even then they have better animations

          5. Still i honestly used the pistol when i ran out of ammo or i wanted to avoid using ammo of powerful weapons to kill a few monsters, remember the pistol had a charge, and was pretty good for those.
            HUD is hideous no matter you can change color scheme, font is terrible, the design is just stupid and makes it look like a mobile game.
            Plasma gun looks totally worse, i don’t understand why you people are this obsessed with original weapons, they didn’t look better, and they don’t know, the plasma gun in doom 2016 was honestly much more suitable for the kind of weapon that is, an SMG basically. SS looks roughly the same, but slightly more stylish, that’s just fine, not worse or better, the normal shotgun looked better on doom 2016, but eternal one’s just fine, the ballista sucks, gauss was better in pretty much everything, chainsaw is just as sh*t as it was, the heavy rifle was maybe slightly worse, but looked good back then too, most of demons looked better in 2016, except 1 or 2 maybe.

          6. “, level design is not good, not even close to the 2016 Doom,”

            yes more showoff than substance, linear maps.

          1. “The gore is downgraded.”
            bits and pieces break of the body of the demons you shoot, wtf you talking about?

          2. you cant say gore is downgraded when bits and pieces blow off from enemies bodies.

          3. No, aside from the different (worse) skins i can’t think of anything else, and we already talked about this. You’re just another one of those tard fanboys complaining about how the weapon doesn’t look like the original, but it honestly looked better, more like a proper plasma smg rifle, instead of a rectangular turd.

          4. but a rectangular turd was in original.. I like it more like in the old 1993 doom

          5. it looked and sounded like a toy, the plasma rifles have to be large due to how large the batteries will have to be.

    1. Nah, 2016 did some things better but Eternal took really ramped up the pacing and challenge of the combat to a whole new level. Especially in the late game or Master Levels.

      1. Not at all, gameplay is ridiculous, and all those stupid additions like the marauder don’t make sense, or like focusing on the chainsaw to drop ammo or flamethrower to get armor, how stupid is that, wanna talk about freeze grenade? Please.

        1. I found the game really frustrating at first because of these reasons, but once I adapted I really enjoyed the combat loop. The meathook on the SSG can also give you armor once fully upgraded (not to mention it adds a lot to the gameplay), and your chainsaw recharges so quickly that ammo’s never a problem if you’re playing right.

          What’s wrong with the ice grenades? This is the first complaint about them I’ve seen, and they’re a lot better than the syphon or hollow grenades of 2016, IMO.

          1. “Playing right”? Hope you’re joking honestly.

            Ice grenades are totally retrded, just stick with simple grenades and focus on the rest, not retrded flamethrower and ice nades rofl.

          2. Yes, the developers have explicitly said they want you to exploit the enemies for resources by killing or damaging them in various ways. If that’s not your cup of tea, then cool, but that doesn’t change the fact that the combat and resource systems are built around these you constantly using these tools.

          3. That’s stupid, because it was never like that, and that’s completely ruining the gameplay of a videogame, a videogame that heavily relies on freedom.

          4. Depends on the game. Devil May Cry wants you to play a very specific way, while GTA is way more free form. This DOOM has a much more specific play style than past entries, but I like the new game mechanics. It’s a fun combat system to master.

          5. We’re talking about Doom, and limiting its gameplay is stupid, no matter how much one can like it.

          6. But DOOM has always had some degree of restrictions, in that not all weapons are viable or ideal in all situations. The game doesn’t “limit its gameplay,” in fact you have more tools and weapons than any other entry. It’s just that you’re much more required to use some tools or guns for certain situations.

          7. What? What doom have you played exactly? Doom 2016 had no restriction in that term, forcing (or almost) you to use a specific weapon in such game is nonsense and it’s totally retrded, especially when those tools are as stupid as a freeze grenade and as a flamethrower that materializes from your back

          8. I was speaking about the classic DOOM’s. You couldn’t use rockets in confined spaces, you couldn’t use plasma or BFG against far off enemies unless they were incredibly slow, you couldn’t melee or chainsaw powerful enemies, and you were usually far better off using weaker weapons against fodder.

            Speaking about DOOM 2016, you’re mostly right…and that’s a flaw with that game. As I said before, Gauss Cannon’s Seige mode, fully upgraded SSG, and the ammo rune were just a few tools that made the game completely trivial after the first half. It’s still a damn fun game that got a lot of things right, but it was totally unbalanced.

            Again, what’s the issue with the ice grenade? Your only complaint seems to be “it’s stupid,” but how is it any more nonsensical than chainsawing demons, or a “big f*cking gun” that obliterates everything with a giant plasma ball, or especially the syphon/hologram grenades of 2016? It’s an incredibly useful addition to your arsenal that most players seem to use constantly, and no more or less ridiculous than the grenades of 2016 (which were also pointless weapons, IMO).

          9. That’s another way, besides you can’t use those weapon in strict spaces because you end up killing yourself or at the very least damaging yourself, i’m talking about the combat side of those, using a certain weapon to take off arachnotron’s turret, or force you to use plasma guns (more specifically the plasma rifle) to remove doom hunter’s armour, speaking of doom hunter, another crappy addition together with the marauder.

            A flaw? What are you talking about, that was no flaw, there’s no such arena style game that forces you to use certain weapons, because that makes no sense in such games, it’s not an rpg or hasn’t got rpg component, it’s far from it.

            Ice grenades are retrded as a concept and as mechanics, flamethrower isn’t that retrded but its mechanics and the reason you have to use it are just stupid, because armour is pretty important, so they push you to do that, otherwise the game becomes much harder. Holo grenades were just as retarded, and i’m pretty sure nobody used that, just like very few, included me, used the freeze grenade, i think the only times i did that was accidentally, syphon nades were actually much better than freeze grenade honestly. For the record i’d have not put any chainsaw at all, even in the 2016, but at least there it wasn’t something you’d need to finish the game.

          10. They explicitly said that Doom 2016 was just pure freedom and Eternal is more trying to focus you into a gameplay mode that is far more fun but it takes some getting used to. A.K.A dark souls. You need to learn to flame before an encounter or ice then nade nade gun super shotgun switch gun to most effective gun shoot

          11. Well the fact they said it (where and when did they say that tho?) doesn’t justify them, their choices were stupid, because they ruined the gameplay.

      2. Your main complaints seem to consist of: platforming, 3rd person cutscenes, HUB world, story, atmosphere, art design (including the HUD), and combat system changes. I agree with most of these TBH, but many of these factors are minor flaws, and I think you missed some pretty big faults of 2016. The main thing that puts Eternal ahead in my book is that it’s just a way more balanced game. I was challenged from start to finish, whereas some upgrades in 2016 trivialized the game even on Nightmare. Siege mode on Gauss cannon, fully upgrade SSG, and runs to refill BFG ammo made the final third of the game very easy even on a first playthrough.

        The platforming doesn’t add a lot to the game, but it can be fun in some areas. The segments are usually pretty short and not very challenging once you figure out what to do. The only areas that actively hurt Eternal are the purple goo. This also isn’t the first time DOOM has had platforming; the classics had lava and acid pits that you couldn’t escape from once you fell in, and climbing the Argent tower was way more annoying than anything in Eternal.

        The 3rd person cutscenes are similar, they don’t really help or hurt the game. In fact, I prefer them to the first person sequences in 2016 that forced you to stand in place and listen to NPC’s for ~5 minutes, because you couldn’t skip this. No single cutscene in Eternal lasts more than 2-3 minutes, and they’re aren’t very many of them at all.

        HUB world is dumb, but again it’s far from something that ruins the game for me.

        The story is just way better in 2016, no getting around that. I was particularly disappointed they didn’t pick up right where 2016 left off, and didn’t even address what happened in that time gap. I liked the internal conflict within the Sentinels, though.

        I like the darker atmosphere of the older games, but no game in the entire franchise has had levels that weren’t Mars or Hell, so I can’t blame then for wanting to branch out.

        The combat system changes are different, but I really enjoyed the gameplay once I got into the swing of it. Yes, it doesn’t play like other DOOM games or typical old school FPS, but it’s core mechanics have a lot of depth for the genre, and the gameplay is well balanced once you get the hang of it.

        1. The bars that allow you to jump again are fantastic and once you get really good at the game its f*king amazing to just destroy everything around you at high speed while avoiding everyone by inches.

          1. It’s f*king hilarious dude. You stab zombies with f*king sparkles. Bunch of edge lords can’t even enjoy a joke.

          2. It’s a bad joke fit to entertain 12 year olds. Even with Eternal’s more tongue in cheek, semi-comedic tone, the skin is completely at odds with the game itself, and only exists so Bethesda could make a quick buck off of Twitch.

      3. Doom Eternal is like grandpa’s Metal Album Cover. It’s bright, colorful, badly designed and most importantly: not cool

        I noticed something was messed up right at the start. First thing I did was punch an enemy.

        The very first enemy. He took no damage whatsoever. No matter how long I punched him. It did not kill him.

        They made the Doom Slayer a weakling. The simple but effective story with great environmental storytelling set on a demon invested Mars and a Slayer filled with an infinite amount of Rage is replaced by an overly convoluted, boring plot set in a generic sci-fi universe of laser swords, arenas, knights, castles and an old man constantly staring at people, grunting and walking away.

        This isn’t badass, this is cliche.

        I don’t need to see flashbacks of the Doom Slayer. I don’t want to know where he comes from and what he did and who those angel things are and what their deal is. Honestly sometimes I completely forget where I was going and why I was going there.

        The best scenes are still the ones where you can not see the Doom Slayer and he’s doing his 2016 sh*t. Like when he entered the Mars Moon Base and nearly chokes a dude with his necklace.

        The game has an excessive amount of unlockable upgrades and half of them should’ve been there from the start. Another way they made him weaker than he previously was.

        Oh and he got a blade now. He only uses it in takedowns though. But also gets a laser sword later. Isn’t that cool?

        The HUD looks like a mobile game now. Big, bright, colorful icons and many menus for the unlockables. You have to enter a second page just to read three sentences because some grandpa decided to go with Font-Size 200.

        Then you have some really sh*t enemy design with enemies like the Marauder – who can not be killed with the BFG btw. – that f*ks up all the damn pacing. I’m constantly short on ammo and I don’t feel badass anymore.

        One of the things that pisses me off the most is the enemy art design itself, which is like when you tell a child to design monsters. Just look at the comparison video:

        https://www.youtube.com/watch?v=a8w8XtCmOkc

        Especially at 4:05 and 16:06. In Doom 2016 the Demons look like tortured souls, a sickening mix between flesh, bones and metal. In Doom Eternal they look like a caricatures of that. The proportions are all wrong now as well.

        The enemies look like cartoon villains from He-Man or some sh*t.

    2. This is one of the guys who thinks the marauder is a bad enemy. Don’t get me wrong I thought so at first till I learned how to beat him. The game is much better at the hardest difficulty btw. It’s not really that much harder it’s just better AI and way more fun and intense. Ultra violence got kinda boring compared to it.

      1. It is a bad enemy, it’s actually totally retrded, and it’s not a matter of how hard or easy it’s to beat, it’s just stupid because once again it kills the pace of the game. I played it on nightmare.

  1. Yes, let’s reward Bull$hitt 3x more. Man the taste of gamers and just peopl ein general, births mediocrity and garbage. Help Us Dear Lord.

  2. Congrats to id software. I know many didn’t like the changes Eternal made, but I had a blast from start to finish (outside of a few minor gripes).

  3. I like how everybody is talking about DOOM, but no one gives a damn about the fake
    860K gamers ?( •??•? )?

  4. I like how everybody is talking about DOOM, but no one gives a damn about the fake
    860K gamers ?( •??•? )?

  5. Those Half-Life numbers are a bit sad. But what do you expect. I have the money for VR but I just rather play regular games. It’s cool as hell. But after a few months it lose’s the novelty. I am sure it will be ported to consoles one day tho. I had a psvr… rad for the 3 months I used it then sold it. I only game on pc now. I just can’t see myself getting into a vr again. Perhaps if I find a damn decent unit in the future for an enticing price and half-life alyx ends up being like $10 one day. Then just maybe

    1. Sad ? How ? 860k is very good for VR sales standards, and PSVR is really inferior compared to what you get on PC

Leave a Reply

Your email address will not be published. Required fields are marked *