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Doom Eternal Horde Mode Mod releases on September 13th

Modder ‘proteh’ has been working on a Horde Mode for Doom Eternal. According to the modder, the gameplay will consist of a series of waves. Naturally, each wave will be more difficult than the previous one.

Players will start the first round with almost no equipment, just their shotgun and their jump boots. Eventually, and by clearing wave after wave, they will become a fully loaded Slayer. Moreover, the final wave will test your skills like no other arena in the game has done before.

Doom Eternal Horde Mode Mod will release on September 13th. Below you can find its key features, as well as two gameplay videos for it.

Enjoy and stay tuned for more!

Doom Eternal Horde Mode Mod Key Features

  • Wave based horde mode gameplay, where you will get ammo, weapons, extra lives, upgrades, sentinel crystals, weapon mods and points after each round.
  • Each wave will be harder than the previous one, most of the time presenting you with new enemies to deal with.
  • There will be “boss waves” where you will fight buffed up versions of some enemies.
  • The music will be cycling through all the available songs in the game to add some variety.
  • The final wave will be a very challenging never-ending arena where you will have to fight to see how much time you can stay alive.
  • Some props and/or monkey bars might be added for some waves to spice things up a bit more depending on the enemies you have to fight.
DOOM Eternal - Horde Mode Mod | Launch Trailer

New DOOM Eternal Gamemode - Horde Mode (Mod Teaser)

10 thoughts on “Doom Eternal Horde Mode Mod releases on September 13th”

  1. Couldn’t get into this game and its prequel, they have very low IQ movement mechanics, and I’m saying this as a diehard fan of FPS games. Classic Doom (including 64) and Doom 3 were so much better. I hope they don’t make a sequel to Eternal.

    1. I’m surprised you got so many downvotes.
      Or maybe people think only about classic doom without mods?
      Because with mods, it’s really one of the best gaming experiences ever.
      Recently, I played Doom + Project Brutality + “Doom 2 Re-Build-t” (WIP) and it’s way more fun than any recent FPS. (I’m not counting open-world FPS, which offer a different kind of gameplay.)

  2. Too late more me. I uninstalled it last week after reading that the DLC will be stand alone. Also, the 2016 version was a better Doom than Eternal.

  3. “Wave-type” gameplay is one of the worst I can think of in a FPS.
    I prefer much better a stellar immersive level design like in Half-Life, where every enemy has a role.
    The ONLY game I like with “waves” is the Serious Sam games, because it’s just very funny and over-the-top.

    1. Oh I wasn’t talking about the base game. The new Doom games sure have lots of qualities. I was only complaining about the “waves” idea. It’s not really my thing.
      And yeah, I love so much the level design of the first Doom games, which, of course, are even greater with mods. Some levels are really labyrinth-like (some hate it, but I love it).
      I’m working now, but I’m saving the video for later, thanks.

    2. Oh I wasn’t talking about the base game. The new Doom games sure have lots of qualities. I was only complaining about the “waves” idea. It’s not really my thing.
      And yeah, I love so much the level design of the first Doom games, which, of course, are even greater with mods. Some levels are really labyrinth-like (some hate it, but I love it).
      I’m working now, but I’m saving the video for later, thanks.

    3. Its a mod so hardly forced and it will carter to a player-type that like for instance Killing Floor 2 that’s wave-based and quite darn fun too.

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