Massive Work Studio has confirmed that its upcoming game, Dolmen, will support Intel’s new AI upscaling technique, XeSS, at launch. Additionally, the game will support the latest version of DLSS, as well as AMD FSR 1.0.
Massive Work Studio has also stated that it plans to add support for AMD FSR 2.0 in the future. As such, Dolmen will be the first game to support all these three different upscaling techniques.
Dolmen is a new action RPG that combines futuristic Sci-Fi and Cosmic Horror elements. The game casts players onto a hostile alien world known as Revion Prime. Your objective is to bring back samples of a crystal with particularly unique properties, called Dolmen.
Dolmen will release on May 20th.
Thanks WCCFTech
UPDATE:
Massive Work Studio now claims that the game won’t support Intel’s XeSS at launch.
“We have some sad news to share today with Intel GPU fans, there will be no XeSS super-resolution launch this week.”

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Hottest turd of the year made by highschool devs. It’s one of those soulslike asset flips which somehow got the green light from a publisher.
Right, that’s what we needed, multiplayer in some jank looking Doll Men game. Instead of telling them to work on the identity of the game so it doesn’t look like a powerpoint presentation in all the menus and hiring someone actually talented who can take out the flatness of the level design Koch wanted them to work on multiplayer. This was always bound to be a failure.
the game is brazlian sci fi souls, i dont speak the language though, is it Portuguese in the trailer?
If you´re talking about the trailer in the article then no, it is not. It dosen’t even come close to brazillian portuguese or portugal portuguese, probably just some made up language for the game.
Koch Media fa**ots are looking for easy cash grab.
Instead giving them some proper feedback, share some knowledge about game dev, they suggest them adding multiplayer… if that’s how they support rookie game dev studio then f00ck Koch Media.
i hate the art style