Dishonored 2 – Beta patch 1.03 now available, packs general performance & optimization improvements


Arkane Studios has released a new beta patch for the PC version of Dishonored 2. According to the team, this patch comes with general performance and optimization improvements, as well as additional mouse improvements.

Moreover, this patch adds a setting to turn OFF Camera Motion Blur, and fixes various issues related to user interface, the Option menu and multiple monitors.

In order to get access to this beta patch, you’ll have to follow this guide.

  • Log into Steam.
  • Right Click on Dishonored 2 in your Library.
  • Select Properties.
  • Select Betas.
  • A drop down menu will appear. Select BetaPatch.
  • Select CLOSE.
  • Wait a few minutes for game to update.
  • When done, Dishonored 2 [BetaPatch] should appear in your Library.

Here is the complete changelog for Dishonored 2’s beta patch 1.03.

Options

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed