A couple of days ago we informed you about Diddy Kong Racing 64 being recreated in Unreal Engine 4. And today, CryZENx has released this fan remake to the public. This tech demo features one stage and allows players to control Diddy Kong.
Diddy Kong Racing was originally released for the Nintendo 64 back in 1997. The game is set in “Timber’s Island” and revolves around Diddy Kong and his friends’ attempt to defeat the intergalactic pig-wizard antagonist, Wizpig, through winning a series of races.
Those interested can download Diddy Kong Racing 64 Unreal Engine 4 Remake from here.
Do note that this fan remake does not support any gamepad at this moment. Players can control Diddy Kong via the keyboard arrows and can drift with the “S” key.
Have fun everyone!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Does anyone really give a flying f*ck about these Unreal remakes constantly posted on the site?
They’re the only reason I come to this site.
It’s cool to see i always click on them haha. If they redid RARE games in the unreal 4 engine i would be more interested.
Diddy Kong Racing.. that was weird to have that come out. Nintendo already had a Kart racer. I rented it and enjoyed it.
I think what cryzen does is impressive for ONE person, and I do like these news stories because I grew up with these games
He never commits to ONE project, meaning all we get is bits and pieces of everything
Quite remarkable when you think about the fact that tools are advancing so quickly that one person will soon be able to accomplish what a team of hundreds could accomplish say 15-20 years ago.
Remarkable really
Very little was created.. he simply ported assets and quickly added in cookie cutter effects.
Pretty sure that’s what he meant by “the tools”.
Another TECH DEMO from CryZENx that will never be finished 😉
one stage? this is not even a stage! This is a scene…
Why do many of these Unreal Engine 4 tech demos look so bleached? They remind me of the airport scene in Captain America Civil War.
Omg so cool but the keys don’t work…im just stuck in the half of the map.