There is no doubt that Star Wars: Battlefront is today’s hottest video-game topic. Dice’s design director of Star Wars: Battlefront, Niklas Fegraeus, has answered a number of questions on Twitter, giving away new information about this new Star Wars title.
As Niklas revealed, everything we saw in the game’s reveal trailer was in-engine using the game’s in-game models. It appears then that DICE has implemented “Photogrammetry” in Frostbite, because those trees look way beyond anything we’ve seen this far.
https://twitter.com/DICEfigge/status/589214608549752832
DICE focused on the original trilogy of Star Wars, so don’t expect environment found in episodes I, II or III.
https://twitter.com/DICEfigge/status/589214998687129600
Niklas also revealed that the battle of Jakku will not be a day one dlc. Instead, it will be free content as DICE wants everyone to enjoy it as soon as possible.
https://twitter.com/DICEfigge/status/589214176771379200
Going into more details about the actual gameplay. Players will be able to take to the skies over our planets and dogfight with squadrons of starfighters, and they will be able to pilot AT-STs, as well as many more iconic vehicles, like X-wings and Tie fighters.
https://twitter.com/DICEfigge/status/589213861699432448
https://twitter.com/DICEfigge/status/589211284270252033
Star Wars: Battlefront will come with 4 iconic planets, and it will have varying map sizes, from large to small, to cater to different experiences and different modes.
Players will be able to switch between first and third person viewpoints on the fly, and the game will come with “Missions” that will allow players to play solo or cooperatively with bots on or offline.
Last but not least, the shield is a Battlefront powerup, and we have many more to reveal in the future, and heroes depend heavily on the game mode. Oh, and there will be more iconic characters than Darth Vader and Boba Fett.
Star Wars: Battlefront releases on November 17th!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This is DX12_3 Game 😀 So finally we have CGI like Games 🙂
Now waiting for gameplays and DeusEX MkD Gameplay in DX12_3
DX12_3? Huh? I know what DX12 is but whats with the _3?
higher feature lvl only for some 9xx series and 290,295 and 3xx series gpus.
Yep, but Maxwell have for now 12_2
Fermi and up have 12_0
And all GCN have 12_2 , Only R3xx have 12_3
but enyways we have to wait for proper Info about that 😉
the 107 chips have the 12_2 while the 204 has 12_3 it think.if i am correct it has been released to the press sometime back i think (might be wrong too)
What happened to the new writers John? they were doing pretty good
Also you can pre-order it now on EA and get some unlocked weapons…I just can’t bring myself to be enthusiastic over the pre-order and deluxe edtion stuff.
As much as I thought it looked epic, I have a bad feeling, and I don’t know why.
Force visions?
I think the force is not with me on this one…
Because EA. They’ll find a way to jew the costumers.
no normal single player, pre-order whoring. you know why. personally not gonna buy it. will happily spend my money on MGS V and Witcher 3
Nice story bro… in game engine screens… yeah.
Now tell me it was running on a ps4…
This reminds me to…
What are you trying to tell me? That i can dodge bullet?
Just free your mind (and your wallet)…
I’m saying when you’re ready, You won’t have to…..
I wonder how heroes will work. It sounds like they are like… power ups. You just find the item on the field and become a hero xp
Overall, it seems like this game is rushed. That’s why it has no campaign and no space battles. Can’t see any other reason. Campaing would require them to work with film script writers etc, it would take maybe a year more to fit into the Force Awakens story. So I can even understand that. But space battles… Man… That was so good in BF2.
But well, I’m just glad it’s not Battlefield reskin – we have TPP, option to shoot without aiming (and be effective), we have heroes. Couldve been much worse. As a SW fanboy, Illl probably buy it day1.
This game is missing key features that were in Battlefront 2. I expect them to release those features (like ship battles and stuff) as a DLC later. Also, the game doesn’t have any Single Player and only supports 40 players.
Sure graphics look nice and they are using same technique as Ethan Carter but so far it seems like a Console game, so I expect graphics to be downgraded as well. So far I’m not impressed (apart from the trailer). At least movie is coming later this year.