Deus Ex: Mankind Divided – Third PC patch released, fixes various crashes & bugs

EIDOS Montreal and NIXXES have released the third PC update for Deus Ex: Mankind Divided. According to the changelog, this patch fixes a number of crashes and bugs that have been reported by the users. This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

Deus Ex: Mankind Divided – Patch #3 Changelog:

  • Fixed a crash during the subway loading scene.
  • Fixed issue with loading a saved game while in cover and pressing [SPACE], causing Jensen to vault over cover.
  • Fixed crash when leaving for Golem City.
  • Fixed issues where the UI was offset at some aspect ratios, such as 21:9.
  • Fixed issue where vibration was not working on gamepad.
  • Fixed an issue where some keyboard language settings could cause the game to not launch (some users had a workaround by creating a new user account or by changing their keyboard language setting).
  • Fixed various issues related to Breach.
  • Fixed issues related to Tobii EyeTracking.

22 thoughts on “Deus Ex: Mankind Divided – Third PC patch released, fixes various crashes & bugs”

  1. I am waiting for September 5th for the DX12 patch, then we see what kind miracles DX12 can do for AMD cards and Nvidia Pascal cards. But I am not expecting much improvement if at all on Nvidia Maxwell cards.

      1. For me, i got a Titan Xm and i’m losing fps in bf1 so… Yea…. DX12 is a no go for me. Maybe Eidos will be more clever than dice and implement it better but i doubt that.

        1. I figured

          Titan Xm = Maxwell
          Titan Xp = Pascal

          This naming scheme has to be the biggest fail ever. They removed the GTX from the name for the pascal version but nobody calls their gpus GTX Titan X or whatever.

          Anyways.

      2. To be fair, DX12 DOES indeed miracles on AMD cards, cos DX12 just hits the sweet spot where AMD cards sucks at DX11 but excel at DX12.

    1. We have already seen the “miracles” of DX12 with countless games and they are far from the promised performance gains.

      1. This is because most of the time the results they use in their 400% increase perf slideshows is with system with serious bottleneck issues on older apis (Ogl/DX11-10-9). When you put these systems on DX12/Vulkan, the magic happens. I guess most of the gamers have at least a decent amd/nvidia card so they do not see the same improvements. I even get lower performances in dx12 in bf1.

        Sad.

      1. Always takes time to adjust to new technologies.

        Especially API’s, which have to be implemented natively into an Engine, in order to avoid it being nothing more than a wrapper, the likes of which Gears of War Ultimate had.

        Then of course people need to learn how to code for that new API, how to use & abuse its new technologies properly, etc.

      2. even AoS was meh. you go low level so you can do architecture specific optimization. and they refuse to do that with “too much time needed” as an excuse. if you not willing to do that then don’t go low level in the first place. Doom dev probably the only dev so far have the right mindset with low level API.

    2. The only games i see benefiting from dx12 would be cpu bound titles such as rts games. Everything else usually takes a performance hit.

  2. I crashed once when going to the gun range. But besides that i only had one glitch when i was talking a group of people in the sewer(not saying who don’t want to ruin things for others) i suddenly couldn’t hear the voices for a few part of the conversation.

  3. With this patch now game eats 80-85% of my CPU lags even on 1070 in Praha even to 35fps which is crazy, thank god I buy it this for 5$

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