Square Enix and EIDOS Montreal have officially announced Deus Ex: Mankind Divided. In order to celebrate this announcement, a new CGI trailer has been released that can be viewed below. Oh, and in case you’re wondering; this new Deus Ex game will support both DX12 and TressFX 3.0.
Deus Ex: Mankind Divided takes place in 2029, two years after the events of Human Revolution and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations. This event has created a huge divide between those who have augmentations, and those who do not. Amongst this emotional turmoil are various factions looking to manipulate the public by twisting public opinion of augmentation to further their own agenda and hide the truth of what really happened.
Deus Ex: Mankind Divided also continues the story of Adam Jensen, a former biotech company security chief turned super-augmented, anti-terrorist agent playing by his own rules. Jensen has been empowered with all new augmentations, enabling him and the player a greater sense of self-control as they explore all new locations in-game. As social and political tensions reach a major turning point, Jensen and conspiracies surrounding the Illuminati continue toward an inevitable crossroads … and possibly, an epic showdown.
David Anfossi, Head of Studio, Eidos-Montréal, said:
“For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation. What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”
Deus Ex: Mankind Divided will also mark a new era in Eidos-Montréal’s technology, utilizing the advanced visual and immersive capabilities of the Dawn Engine, specifically built for the recent generation of consoles and PC. Under the umbrella of the Gaming Evolved program, AMD and Eidos-Montréal have been collaborating on Deus Ex: Mankind Divided, and the game will feature Microsoft’s DirectX 12 support as well as AMD’s TressFX.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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No release date 🙁
Its DX12 so next year most probably at the earliest.
Gameplay reveal at E3 2015?
REMINDER….. judging by last time most of this is propably not even in the game. Contain your hype!!
YES I KNOW ITS AWESOME, but remember this is CGI from square enix.
Dont’ worry. New Engine built specifically for this game by AMD + Eidos Montreal so I would not be underestimating this game. The gameplay of Human Revolution was already top notch, so 3-4 years of refinements to the formula should make it a guaranteed classic, no matter what.
Remember Always…..Thief….
Actually… the Deus Ex team took over in the last year or so to fix the turd that the other team f’ed up for the previous 4 years. But I do know what you were saying.
What do you mean by “most of this”? The graphics? Obviously not. The destruction physics? Unlikely. But the things Jensen does are definitely gameplay features. Name one thing Jensen did in the old CGI trailer for HR that you couldn’t do in the game. He went invisible, he did fancy fight moves at the press of one button (sadly) and he used weapons that looked and worked exactly like they did in the game. And the Icarus landing thing. The graphics including Jensen’s player model (vomits internally) were the only disappointment.
I’m glad to see they’re sort of returning to the series’ roots with all the conspiracy/Illuminati stuff.
This and possibly Cyberpunk 2077 next year? Yes please!
Is there any hint of a timeframe for Cyberpunk? I’m thinking it may be vaporware at this point – they released one trailer then nothing for two years.
It’s nice to dream though.
Reveal 2016 CDPR summer conference. Release date 2017. Mark my words. They said they won’t reveal the game this year. So don’t expect it before 2017.
yeah! All retailers are mentioning 12/31/2016 release date… 😀
pre-orders are available.. 😛
Even 2017 is a stretch. Cyberpunk is on the backburner until Witcher 3 is out and Witcher 3 has been “almost done” for a year now. Cyberpunk is supposed to be a huge open world FPS with multiplayer. You don’t build that in under two years. Unless they’ve got a solid foundation going already there’s no way they will hit 2017.
Vaporware? Not even close. The “trailer” was just a tease. To show us that CDPR also have something besides The Witcher. And now they’re obviously focusing on the launch of The Witcher 3. One game at a time.
I hope you’re right! Maybe Witcher 3 will be a massive success and that will make Cyberpunk even better 🙂
He’s got a point though. As you say, one game at a time. And Witcher 3 has taken what, 1 entire year more than originally expected? Even longer? And it’s yet to be launched, it could be delayed countless more times. I think it’s safe to say that close to noone is working on Cyberpunk or has been for quite some time. CDPR simply can’t afford to pay someone to work on anything other than the very next source of profit. If they don’t launch Witcher 3 soon they could go bankrupt, they’re obviously going far over their initial budget.
Whatever the case may be, given that they release Witcher 3 and it’s a success there is still no guarantee that they will then have the resources to continue development on Cyberpunk. And if they do it may take years before we see gameplay.
Really Smoking in the future? Since when did Adam Jensen smoke?
He smokes in HR as far as I remember.
Yup I remember jensen smoking. I think after he got into the accident in the beginning of HR?
Maybe he doesn’t interactively smoke, but his character is a smoker:
http://img1.meristation.com/files/imagenes/general/wallpaper-deus-ex-human-revolution-adam-jensen-61.jpg
Since always kiddo
Waited so long for this. I’m surprise a sequel has taken this long. Heck, they could have made a sequel using the same engine and resources as HR and I would have been happy.
Music composer… Michael McCann! Yes yes YES… cannot wait. Just cannot f-ing wait!
OMFG i peed my pants brb.. cannooooooooooooooooooooot wait!!!
Ugh.. CG.. If it’s only in game that would be sweet.
Hype through the roof!!!
Does TressFX work on Nvidia cards?
Great!
I think HBAO and so on work on Amd so
Everything nV working on Radeons just fine. Fur, HBAO+ and nV Rays;
Here is the proof (Radeon 280X XFX Black + RadeonPRO + SweetFX)
Kinda looks like pooo… maybe its the sweet FX
It is because its a cross-gen game and the PS3 and Xbox 360 limited its potential graphics.
Game looks great, maybe its just a preference with the sweet fx settings and the time of day from screen shot. I run this maxed out minus AA at 1440p and it looks quite good.
SweetFX – Vibrance is on 25-28 i like that 😉
In FC4 i have Vibrance 26 and LumaSharp 1.15 + 0.035
you know Nvidia has done away with that since March of 2014… All gameworks that is not Hardware related is not locked out to AMD cards 🙂
Does TressFX benefits from DX12 in terms of performance? It was very performance intensive in TR before, specially in Nvidia cards. I worry because I got a Nvidia card, and while the TressFX will surely work I’m not so sure about the performance.
Maybe someone more savvy than me can answer this question.
I expect huge system requirements :>
Why most Amd games have very low requirements i could play the older one on a Llano laptop just fine.
Even the new saints row works on lower-end hardware.
You sound like you suck d*ck for a living.
I can fap to this.
Wont the Xbox also get it? ;p Or am i missing something?
most of DX12 improvements have been on the Xbone since day one. Multi threaded command buffers and better Esram usage would be the only benefits really, which is not much since consoles are already low level, have async shaders and everything. Including the PS4 BTW.
The thing hindering the new consoles are the weak CPU’s. Which is a first because on prior generations it was either the small amount of Ram or weak GPU’s causing the problems.
What I find puzzling is the fact that both current gen consoles clearly have better cpu’s than last gen consoles but they are considered not fast enough. Devs need to stop with trying to compete with PC and focus on gameplay. Who the hell needs 10000 npc’s and 1000 KM draw distances when it means sub-30 fps.
Actually the PS3 had an awesome/powerful CPU. It still is almost on par with 8 core APUs today and only had 3 cores.
True, the PS3 had a powerful cpu but it was not a very efficient cpu. It required a lot of nasty programming to get its full power to shine. It was also not directly comparable to general intel or amd cpu’s.
PC pretty much destroys the consoles as it is ;p Always did in my book.
Why is everyone surprised about DX12 ? This game will come after win10 release so it was for sure going to have dx12.
Very exciting and day one purchase!
yep -> I have lot of screens 😀 + Save on STEAM
Like i told you guys months ago -> DX12_3 and Mantle? but AMD Games Evolved = Great Optimisation for PC (AMD and nV Fans are happy 😀 )
All of techs you named actually come from consoles or have been used there for first time (PS4’s GNM+PSSL, etc.)!
You should probably realize that.
Major players on PC platform took PC for granted for many years and they wouldn’ t change a thing about that if there would not be other platforms, that clearly show us how well games can be optimized.
So you mean that companies wouldn’t upgrade their graphics engines if there were no consoles? Oh and here’s a newsflash for you: aggressive LOD settings with shitty pop-ins, lowres textures and a clusterf*ck of low-demanding post process effects is not the same as “optimizations”
People look at some of the first games for PS3 and then looks at some of the last ones and say “Wew look haow optumized dose nuew games arrr! Look how much more they could squeeze outta dat PS3 since the beginning. This was the case for 7 years…
7 Years of pretty much the same tech, just different LOD settings, lowres textures and the additions of low-demanding new post process effects smeared all over, as well as comments like “30fps is cinematic” and constantly keeping the frame rates and in-game resolutions down well below 30fps and 1080p. You can’t exactly beef up the real graphics tech on old hardware, that’s where downgrades a.k.a “optimizations” and cheap graphical effects comes in. Poor consoles for cheap peasants is never gonna convince me… Well I guess 6-7 more years of the same crap awaits, thank you KexbOne + PeasantS4….
What, no TrueAudio support as well? This is clearly an AMD game.
Man, this trailer made me so hyped up….and made me realize that I need to play and finish DX:HR. I only played about 2/3 of the game, never finished it!
AWWWWW YEEEEEEAAAAAHHHH!!! F***IN YESSSS!!!
You sound like you suck sour grapes for a living.
The trailer though is amazing. Is the kind of game I want to play.
Has anyone found a lossless “original quality” version?
OooH a game that supports AMD card. Been a while, besides that sh**ty inquisition.