Deliver Us The Moon will support real-time ray tracing effects, first comparison screenshots

Wired Productions and KeokeN Interactive have announced the inclusion of real-time ray tracing in the upcoming release of space sci-fi epic Deliver Us The Moon. In order to celebrate this announcement, the team released the first comparison screenshots that you can find below.

In Deliver Us The Moon, ray tracing will enhance the game’s most unique environments. Therefore, light, shadows and reflections will behave more realistically and with greater precision, adding additional depth as you explore the lunar surface.

Deliver Us The Moon is set in an apocalyptic near-future where Earth’s resources have been depleted. Players will experience zero gravity, explore barren deserts, huge space stations and abandoned settlements on the Moon’s surface.

“When the needs of the many outweigh the needs of the few, Earth’s last hope – a lone astronaut – must be the saviour of humanity in a desolate, inhospitable environment. Players must piece together the events that befell a lunar colony through a narrative-driven experience unlike any other. Their only companion in space will be an ASE drone.”

Koen Deetman, Game Director at KeokeN Interactive, said:

“GeForce RTX GPUs deliver on the promise of ray tracing, an ambitious step forward that signals a giant leap in rendering technology. We expect to see real-time ray tracing in any game that seriously aims for cinematic-quality rendering. Therefore, it was an obvious target for us to include in Deliver Us The Moon.”

Deliver Us The Moon will release later this year on the PC.

Enjoy the following screenshots (RTX Off is on the left and RTX On is on the right).

Nvidia RTX Gamescom Demo | Deliver Us The Moon Trailer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email