Although Death Stranding is a beautiful game on PC, it may soon look better. According to Steam’s database, Kojima Productions is currently experimenting with some Ray Tracing effects.
https://twitter.com/AtelierTool/status/1569345700596518916?s=20&t=MA6GCKEOwBFt0inP4SHkeQ
Unfortunately, we don’t know what Ray Tracing effects Kojima Productions will add to the game. And, to be honest, I’ll be really disappointed if these are only ray-traced reflections.
Since the game already has a great lighting solution, it could benefit from ray-traced ambient occlusion and ray-traced shadows. Of course, a full ray tracing lighting implementation like the one we’ve seen in Metro Exodus would be the best option. However, and let’s be realistic here, this won’t happen in a game that is already out. Hell, we may not see a full RT lighting solution even in Kojima Productions’ next game.
But anyway, we’ll be sure to keep you posted!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Can’t wait to see all of that grass becoming a mirror.
Not if they implemented the Ray-Tracing correctly. I mean, if they actually made grass with textures like grass in real life, with surface variations and not just giving it a completely reflective property. It is only due to laziness that RTX looks blown out. A great example of RTX is Marble Marcher, and is a free download from the individual that made it. It is my favortie RTX title. Once you read how RTX works with sound and light, the possibilities are limitless, but they will only resemble real life if they get the reflective properties to match real materials. It is easy to program Glass reflections, metal, and such, and call it a day, but then you end up getting lazy most surfaces just get a glossy layer that blooms light. Sad really.
reflections are the new shadows.
I only play games that have both Raytracing and HDR now.
I add Reshad Rtx to all games now that support it Like batman arkham knight looks fantastic.
Yea, but I still need HDR, there is this thing called Special K too, but haven’t had the time or maybe just the will to test it out…
https://uploads.disquscdn.com/images/15274fdd403881aeec8eb23a309dada8cfd35ab9b0eebca9b9534114980921a9.jpg
RTGI and RT reflections will be pretty great for this delivery simulator
RT shadows and RT AO can be good consolations as well.
Technically it would be easier for them to implement a ray traced global illumination system and remove the existing lighting system than it would to add RT ambient occlusion, shadows or in some cases reflections even though it sounds like more work.
RTGI is basically just set your point light position, color, number of rays, and you’re good to go. Yeah they would have to change any fake lights into re knee or you wouldn’t get proper interior lighting or exterior bounce lighting from the few light sources in the open world but that’s actually less difficult than…
RTAO/Shadows because that would require them to remove all the baked shadow maps and then make sure the game still looks how you want…and there are sooooo many baked shadows in this game. Then the AO would be really expensive due to the way the world is designed.
Reflections would likely require them to go back through all the textures and adjust roughness values because the values that look good using the lighting system they have now would look significantly different with reflective surfaces and the same goes for changing it to RTGI but with RTGI it wouldn’t break anything.
If these builds are being tested now that would probably mean it will probably launch with or around when nVidia launches the 4000 series and I would expect nVidia to lean on them to use just enough RT that it runs great on the 4000 series but just ok in anything below the 4070ti.
How about the game supports resolutions that were available before ray tracing?!?
Anything other than native 16:9 just gets dumb even after attempting a mod to fix it.
Bought this game on sale for like $10 or something from what feels like years ago and played fifteen minutes of it. Again support what’s available and not what your game can’t do from the beginning. Can’t stand when games drop on PC from a garbage port and does not support the PC properly.
Main reason I bought the game is I love the cast that was brought together for this collaboration, but that is even tough for me to try and play the game on my 5120×1440 monitor.
Maybe I’ll give it a go on my little system (5950X/3080ti) on a “standard” console respective television/monitor for a chance….?